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#UE5 #UnrealEngine5 Spending way too much time on this waterfall tool. I've finally reached a look I'm happy with tho! Turns out Dithered opacity + motion blur was the solution after all. Had too many issues with translucency. I'll explain everythg in the upcoming brkdwn video =)
80,439 görüntüleme • 2 yıl önce •via X (Twitter)
10 Yorum

Ghislain Girardot2 yıl önce
Still have to work on the way waterfall connects with the water below. That tool is officially done though and I've started working on the video script. I wrote 10k words already and I barely covered half of the topic... 2hrs long video incoming? I hope not... Cheers :D

Alex Leiva2 yıl önce
Great job!

André Felipe2 yıl önce
Looks amazing dude!

Klaudia Lustig2 yıl önce
That looks great! From the physics side of things, I think the velocity looks just right. I love how the water seems to have its proper weight and gravity.

Jason 🇺🇦🇮🇱🇬🇧🇺🇸2 yıl önce
Looks incredible. I would love to come across that in a game

¬Angle 🍞2 yıl önce
Looks awesome!!

Ghislain Girardot2 yıl önce
Ty!

Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿2 yıl önce
That looks really, really good. Congrats Ghislain!

RJ's RATDREAMS 🐀💭2 yıl önce
Wow! That looks awesome 😄

Protopop Games | 🙏🏽 Wishlist Meadowfell on Steam2 yıl önce
It's breathtaking - wonderful work
