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#UE5 #UnrealEngine5 Spending way too much time on this waterfall tool. I've finally reached a look I'm happy with tho! Turns out Dithered opacity + motion blur was the solution after all. Had too many issues with translucency. I'll explain everythg in the upcoming brkdwn video =)

80,453 次观看 • 2 年前 •via X (Twitter)

10 条评论

Ghislain Girardot 的头像
Ghislain Girardot2 年前

Still have to work on the way waterfall connects with the water below. That tool is officially done though and I've started working on the video script. I wrote 10k words already and I barely covered half of the topic... 2hrs long video incoming? I hope not... Cheers :D

Alex Leiva 的头像
Alex Leiva2 年前

Great job!

André Felipe 的头像
André Felipe2 年前

Looks amazing dude!

Klaudia Lustig 的头像
Klaudia Lustig2 年前

That looks great! From the physics side of things, I think the velocity looks just right. I love how the water seems to have its proper weight and gravity.

Jason 🇺🇦🇮🇱🇬🇧🇺🇸 的头像
Jason 🇺🇦🇮🇱🇬🇧🇺🇸2 年前

Looks incredible. I would love to come across that in a game

¬Angle 🍞 的头像
¬Angle 🍞2 年前

Looks awesome!!

Ghislain Girardot 的头像
Ghislain Girardot2 年前

Ty!

Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿ 的头像
Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿2 年前

That looks really, really good. Congrats Ghislain!

RJ's RATDREAMS 🐀💭 的头像
RJ's RATDREAMS 🐀💭2 年前

Wow! That looks awesome 😄

Protopop Games | 🙏🏽 Wishlist Meadowfell on Steam 的头像
Protopop Games | 🙏🏽 Wishlist Meadowfell on Steam2 年前

It's breathtaking - wonderful work

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