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🔥 UEFN Python Verse Fields Tool is finally here! Direct Python Tool: Claude/Codex Skill: This tool lets you create, manage, and bind Verse fields, either individually or in batches, making UI workflows much faster and easier. I'd love for you to put it through its paces! If you have...

30,054 次观看 • 3 个月前 •via X (Twitter)

20 条评论

Kamyker | UEFN dev 的头像
Kamyker | UEFN dev3 个月前

Congrats on your first github repo! 😄

Supreme 的头像
Supreme3 个月前

It's not actually first haha, i have some repo that are private also i had another account which got banned :( idk why but yeah you can say its officially my public first which i shared somewhere lol thanks anyways :D

Ake 🇸🇦 的头像
Ake 🇸🇦3 个月前

@PineFruitDev

S.A.M 的头像
S.A.M3 个月前

Wow this is insane I tried before to make something like this but i didn't found a way to paste something on the fields

Supreme 的头像
Supreme3 个月前

Yo @FNCreate checkout this awesome tool, I think its worth a share among others :D

Miguel Uefn Developer 的头像
Miguel Uefn Developer3 个月前

I love you

cortexmap 的头像
cortexmap3 个月前

🤯

remu 的头像
remu3 个月前

😎

sonoq 的头像
sonoq3 个月前

Absolute banger🔥

OFF THE X 的头像
OFF THE X3 个月前

@PineFruitDev I'm just about to start getting into UEFN x Python! Thank you for sharing! ❤️‍🔥

Jatr🇮🇶 的头像
Jatr🇮🇶3 个月前

Goat❤️‍🔥

Ze Studio 的头像
Ze Studio3 个月前

Wooow man! Love this ❤️

widhip 的头像
widhip3 个月前

THANK YOU

YashMaps 的头像
YashMaps3 个月前

Soo useful😭Thank you for making this

auro 的头像
auro3 个月前

This is super useful

JAN 的头像
JAN3 个月前

Thank you so much! That's so useful. Is it also possible to do editables somehow? Could also be a massive time saver

Supreme 的头像
Supreme3 个月前

It is possible but i have to look deeper

Dudiing 的头像
Dudiing3 个月前

woww 🐐

BenPen 的头像
BenPen3 个月前

I mean bros just him!

caetano 的头像
caetano3 个月前

truly amazing! always love seeing people take Python tools to the next level 🔥

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Codex has become a real game engine... If you take the time to make it become one. You can do EVERYTHING in it. And I think I've cracked the perfect custom UX? I'd like to show you how I use it. See video below 4 steps: - Create a custom tool you need, like one to generate new buildings that matches you game art direction - Ask Codex to open this tool in a worktree (important) - Attach the browser view of your tool in the Thread - Use pinned thread to have easy access to the tool And there you go: you have what I call a "codex-augmented" tool, which it's incredibly powerful because - the tool will speed up your development immensely AND also: - you can improve the tool as you use it with codex For example, let's say I want to add a new button to my 3D building gen tool so I can generate a thumbnail of the 3D building. - I click on "Building Lab" - I prompt Codex "add a button to generate thumbnails" - I have my new button - I can use the tool right away in the pinned Thread You can then use the /yeet skill to commit, push and create a PR with the changes you made to your tool. I have tools for everything - To manage my tasks in Linear - To do content / social media / steam marketing - To localize the game in 9 languages - To manage sounds, musics and voice lines - To generate and fine tune buildings - To create and animate procedural zombies - To tweak environnement/decor and map design - To manage my analytics - To simulate late game perf I'll be honest it's incredibly powerful and easy!

Nicolas Zullo

80,166 次观看 • 1 个月前

🚨 THIS IS ACTUALLY INSANE Python developers are still installing five different tools to manage one project. `pip` for packages. `virtualenv` for environments. `pyenv` for Python versions. `pipx` for CLI tools. `poetry` for project management. uv replaces all of them with one tool. And it’s written in Rust. The headline number: 10–100× faster than pip. But speed isn't even the most interesting part. uv can: → Create and manage Python projects → Resolve dependencies with a universal lockfile → Create virtual environments → Install and switch between Python versions → Run standalone Python scripts with dependencies → Install CLI tools with `uvx` → Compile and sync requirements → Manage Cargo-style workspaces The workflow becomes ridiculously simple: `uv init` → create a project `uv add` → add dependencies `uv run` → run your code `uv lock` → lock dependencies `uv sync` → reproduce the environment And if you're already using pip? You don't have to throw your workflow away. The `uv pip` interface is designed as a drop-in replacement while giving you the speed boost. The other clever bit: uv uses a global cache to deduplicate dependencies and save disk space. So instead of assembling a Python toolchain piece by piece, you get one fast CLI that covers the whole workflow. And unlike a lot of newer developer tools, uv is already considered stable and production-ready. If you work with Python, this is one of those tools you should probably try once. You might not go back. #Python #DevTools #Rust #OpenSource #Programming #AIEngineering

Vikas gupta

40,065 次观看 • 20 天前