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Unity doesn't give us the ability to skew/shear. No matter, nothing a nested intermediate game object can't solve. And that's exactly how my first Unity asset Squash & Stretch Kit achieved omni-directional squashing-and-stretching effects. #GameDev #MadeWithUnity #VFX

31,516 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Ming-Lun “Allen” Chou | TheAllenChou@bsky
Ming-Lun “Allen” Chou | TheAllenChou@bskyvor 1 Jahr

Even tried it in #Godot during you-know-when.

Profilbild von Ming-Lun “Allen” Chou | TheAllenChou@bsky
Ming-Lun “Allen” Chou | TheAllenChou@bskyvor 1 Jahr

Oh, wait. It's actually open source.

Profilbild von RedDeer.Games
RedDeer.Gamesvor 4 Jahren

Customise the colours yourself or simply connect the Joy-Cons ! Head to ➡️ for more details about #AAAClock ! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

Profilbild von Bruno Mikoski
Bruno Mikoskivor 1 Jahr

What about the unity version source code? 🥹 👉👈

Profilbild von Ming-Lun “Allen” Chou | TheAllenChou@bsky
Ming-Lun “Allen” Chou | TheAllenChou@bskyvor 1 Jahr

Here, but not open.

Profilbild von Scribbles69
Scribbles69vor 1 Jahr

Omni directional squishing isnt a thing i ever thought I'd read

Profilbild von ColorClick_VFX
ColorClick_VFXvor 1 Jahr

Ohhhhhh must try to do this unreal! Great work! Very fun!

Profilbild von 🅑🅜🅐🅝🅘
🅑🅜🅐🅝🅘vor 1 Jahr

Does it work well with the physics engine?

Profilbild von Ming-Lun “Allen” Chou | TheAllenChou@bsky
Ming-Lun “Allen” Chou | TheAllenChou@bskyvor 1 Jahr

It simply alters transforms based on positional deltas between frames, no matter if it’s driven by dragging in editor, scripts, or physics.

Profilbild von Bex
Bexvor 1 Jahr

You guys are actually insane. I love it.

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