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#Unity3D Real-time fold【2】👌

1,565,880 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 7

Фото профиля Fran Fyrhart 👹
Fran Fyrhart 👹3 лет назад

Normal maps controlled by bone rotation. A similar technique is employed by the recent street fighter game with Ryu's muscle veins. they're not actually geometry, they're normal maps that have their strength adjusted depending on how much a certain bone moves or rotates.

Фото профиля HarleenVTafterDark🔞
HarleenVTafterDark🔞3 лет назад

Ok. ... im gonna need to know... how i could do something likw this.

Фото профиля Joshua Robertson
Joshua Robertson3 лет назад

Did you use normal maps for that? Looks great!

Фото профиля Jinx
Jinx3 лет назад

Vertex colour based on deformation and then an alpha faded normal map? :D very cool result!

Фото профиля CaffeinatedSaki ☾⋆ ๋࣭ ✩࿐࿔ VCreator ࿐࿔ カフェイン入り咲 ✩
CaffeinatedSaki ☾⋆ ๋࣭ ✩࿐࿔ VCreator ࿐࿔ カフェイン入り咲 ✩3 лет назад

How long did you study for before you got to this point? And what did you study that you felt was the most helpful? Alternatively what did you feel like maybe wasn’t as helpful? Your work is insane, and super inspiring!! Looking. Forward to seeing more (๑・̑◡・̑๑)

Фото профиля FlynsieVR
FlynsieVR3 лет назад

Cooooooool!

Фото профиля ᴋɴᴀʀᴅ
ᴋɴᴀʀᴅ3 лет назад

you could sell this to any studio and make bank for the rest of your life

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