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#Unity3D Real-time fold【2】👌

1,565,880 Aufrufe • vor 3 Jahren •via X (Twitter)

7 Kommentare

Profilbild von Fran Fyrhart 👹
Fran Fyrhart 👹vor 3 Jahren

Normal maps controlled by bone rotation. A similar technique is employed by the recent street fighter game with Ryu's muscle veins. they're not actually geometry, they're normal maps that have their strength adjusted depending on how much a certain bone moves or rotates.

Profilbild von HarleenVTafterDark🔞
HarleenVTafterDark🔞vor 3 Jahren

Ok. ... im gonna need to know... how i could do something likw this.

Profilbild von Joshua Robertson
Joshua Robertsonvor 3 Jahren

Did you use normal maps for that? Looks great!

Profilbild von Jinx
Jinxvor 3 Jahren

Vertex colour based on deformation and then an alpha faded normal map? :D very cool result!

Profilbild von CaffeinatedSaki ☾⋆ ๋࣭ ✩࿐࿔ VCreator ࿐࿔ カフェイン入り咲 ✩
CaffeinatedSaki ☾⋆ ๋࣭ ✩࿐࿔ VCreator ࿐࿔ カフェイン入り咲 ✩vor 3 Jahren

How long did you study for before you got to this point? And what did you study that you felt was the most helpful? Alternatively what did you feel like maybe wasn’t as helpful? Your work is insane, and super inspiring!! Looking. Forward to seeing more (๑・̑◡・̑๑)

Profilbild von FlynsieVR
FlynsieVRvor 3 Jahren

Cooooooool!

Profilbild von ᴋɴᴀʀᴅ
ᴋɴᴀʀᴅvor 3 Jahren

you could sell this to any studio and make bank for the rest of your life

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