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#Unity3D Real-time fold【2】👌

1,566,033 views • 3 years ago •via X (Twitter)

7 Comments

Fran Fyrhart 👹's profile picture
Fran Fyrhart 👹3 years ago

Normal maps controlled by bone rotation. A similar technique is employed by the recent street fighter game with Ryu's muscle veins. they're not actually geometry, they're normal maps that have their strength adjusted depending on how much a certain bone moves or rotates.

HarleenVTafterDark🔞's profile picture
HarleenVTafterDark🔞3 years ago

Ok. ... im gonna need to know... how i could do something likw this.

Joshua Robertson's profile picture
Joshua Robertson3 years ago

Did you use normal maps for that? Looks great!

Jinx's profile picture
Jinx3 years ago

Vertex colour based on deformation and then an alpha faded normal map? :D very cool result!

CaffeinatedSaki ☾⋆ ๋࣭ ✩࿐࿔ VCreator ࿐࿔ カフェイン入り咲 ✩'s profile picture
CaffeinatedSaki ☾⋆ ๋࣭ ✩࿐࿔ VCreator ࿐࿔ カフェイン入り咲 ✩3 years ago

How long did you study for before you got to this point? And what did you study that you felt was the most helpful? Alternatively what did you feel like maybe wasn’t as helpful? Your work is insane, and super inspiring!! Looking. Forward to seeing more (๑・̑◡・̑๑)

FlynsieVR's profile picture
FlynsieVR3 years ago

Cooooooool!

ᴋɴᴀʀᴅ's profile picture
ᴋɴᴀʀᴅ3 years ago

you could sell this to any studio and make bank for the rest of your life

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