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#Unity3D Real-time fold【2】👌

1,565,880 görüntüleme • 3 yıl önce •via X (Twitter)

7 Yorum

Fran Fyrhart 👹 profil fotoğrafı
Fran Fyrhart 👹3 yıl önce

Normal maps controlled by bone rotation. A similar technique is employed by the recent street fighter game with Ryu's muscle veins. they're not actually geometry, they're normal maps that have their strength adjusted depending on how much a certain bone moves or rotates.

HarleenVTafterDark🔞 profil fotoğrafı
HarleenVTafterDark🔞3 yıl önce

Ok. ... im gonna need to know... how i could do something likw this.

Joshua Robertson profil fotoğrafı
Joshua Robertson3 yıl önce

Did you use normal maps for that? Looks great!

Jinx profil fotoğrafı
Jinx3 yıl önce

Vertex colour based on deformation and then an alpha faded normal map? :D very cool result!

CaffeinatedSaki ☾⋆ ๋࣭ ✩࿐࿔ VCreator ࿐࿔ カフェイン入り咲 ✩ profil fotoğrafı
CaffeinatedSaki ☾⋆ ๋࣭ ✩࿐࿔ VCreator ࿐࿔ カフェイン入り咲 ✩3 yıl önce

How long did you study for before you got to this point? And what did you study that you felt was the most helpful? Alternatively what did you feel like maybe wasn’t as helpful? Your work is insane, and super inspiring!! Looking. Forward to seeing more (๑・̑◡・̑๑)

FlynsieVR profil fotoğrafı
FlynsieVR3 yıl önce

Cooooooool!

ᴋɴᴀʀᴅ profil fotoğrafı
ᴋɴᴀʀᴅ3 yıl önce

you could sell this to any studio and make bank for the rest of your life

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