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#Unity3D Real-time fold【2】👌

1,566,033 次观看 • 3 年前 •via X (Twitter)

7 条评论

Fran Fyrhart 👹 的头像
Fran Fyrhart 👹3 年前

Normal maps controlled by bone rotation. A similar technique is employed by the recent street fighter game with Ryu's muscle veins. they're not actually geometry, they're normal maps that have their strength adjusted depending on how much a certain bone moves or rotates.

HarleenVTafterDark🔞 的头像
HarleenVTafterDark🔞3 年前

Ok. ... im gonna need to know... how i could do something likw this.

Joshua Robertson 的头像
Joshua Robertson3 年前

Did you use normal maps for that? Looks great!

Jinx 的头像
Jinx3 年前

Vertex colour based on deformation and then an alpha faded normal map? :D very cool result!

CaffeinatedSaki ☾⋆ ๋࣭ ✩࿐࿔ VCreator ࿐࿔ カフェイン入り咲 ✩ 的头像
CaffeinatedSaki ☾⋆ ๋࣭ ✩࿐࿔ VCreator ࿐࿔ カフェイン入り咲 ✩3 年前

How long did you study for before you got to this point? And what did you study that you felt was the most helpful? Alternatively what did you feel like maybe wasn’t as helpful? Your work is insane, and super inspiring!! Looking. Forward to seeing more (๑・̑◡・̑๑)

FlynsieVR 的头像
FlynsieVR3 年前

Cooooooool!

ᴋɴᴀʀᴅ 的头像
ᴋɴᴀʀᴅ3 年前

you could sell this to any studio and make bank for the rest of your life

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