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Unreal Engine's Sequencer tooling was pivotal in development for the narrative-driven Star Wars Zero Company🪐 We discussed importance of players creating their own story and more with BIT REACTOR in our Zero Company feature a few weeks ago. Revisit it here!:
19,826 Aufrufe • vor 15 Tagen •via X (Twitter)
4 Kommentare

QDYvor 14 Tagen
@bitreactor very inspiring.

Golden Parachute Studiosvor 15 Tagen
@bitreactor Narrative tools reach production when creative control and pipeline discipline coexist. Sequencer has to support iteration, versioning, review and performance, not only beautiful shots.

Paul · SpellWrightvor 15 Tagen
@bitreactor That player-authored layer is what makes a campaign stick. Curious how far Zero Company lets those choices reshape the mission flow.

ORYOvor 15 Tagen
@bitreactor We kinda need you guys to fix Mutable




