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Unreal Engine's Sequencer tooling was pivotal in development for the narrative-driven Star Wars Zero Company🪐 We discussed importance of players creating their own story and more with BIT REACTOR in our Zero Company feature a few weeks ago. Revisit it here!:

19,826 次观看 • 15 天前 •via X (Twitter)

4 条评论

QDY 的头像
QDY15 天前

@bitreactor very inspiring.

Golden Parachute Studios 的头像
Golden Parachute Studios15 天前

@bitreactor Narrative tools reach production when creative control and pipeline discipline coexist. Sequencer has to support iteration, versioning, review and performance, not only beautiful shots.

Paul · SpellWright 的头像
Paul · SpellWright15 天前

@bitreactor That player-authored layer is what makes a campaign stick. Curious how far Zero Company lets those choices reshape the mission flow.

ORYO 的头像
ORYO15 天前

@bitreactor We kinda need you guys to fix Mutable

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