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Unreal Model Context Protocol (MCP) provides an official, Epic-supported way to connect your favorite agentic LLM tools directly to Unreal Engine🤝 Built on the open MCP standard, it enables agents to take action in your projects using the capabilities exposed by each editor—so you can use compatible agentic coding...

226,748 Aufrufe • vor 3 Tagen •via X (Twitter)

31 Kommentare

Profilbild von Unreal Engine
Unreal Enginevor 3 Tagen

⚫Learn how to connect MCP in UE: ⚫Learn how to connect MCP in UEFN: ⚫Explore PCG and MCP workflows with the UE City Sample:

Profilbild von Ziwen
Ziwenvor 3 Tagen

I love unreal.. Can we make a CLI too?

Profilbild von Cameron Poe
Cameron Poevor 3 Tagen

You guys have a lot of work to do to catch up to the rest of the industry with AI integration and world models. You’re falling behind rapidly.

Profilbild von bugyaluwang
bugyaluwangvor 3 Tagen

Why is your MCP a single instance? This makes it hard to handle multiple agents

Profilbild von e/a sporz itzindagaem
e/a sporz itzindagaemvor 3 Tagen

AI got so good it doesn’t need MCPs anymore.

Profilbild von Neura
Neuravor 3 Tagen

You're behind

Profilbild von -del1an
-del1anvor 3 Tagen

Probably the worst "MCP" implementation. LLMs spend so much time exploring the tools, search/find commands, in fact, it spends more time doing that instead of the actual task.

Profilbild von Anderson
Andersonvor 3 Tagen

game devs who skip AI tooling will lose to those who use it

Profilbild von Anon
Anonvor 3 Tagen

pointless cause ai doesnt have blueprint access with this trash mcp. update it and give real access

Profilbild von LaDoger 🟧
LaDoger 🟧vor 3 Tagen

YES YES YES

Profilbild von Derek J. Spohn
Derek J. Spohnvor 2 Tagen

Been using this and the videos always make it seem like the agent flies through building high quality at insane speeds. I can tell you this is not the case. It’s slow and it’s painful, even with bringing in premade assets.

Profilbild von Pils10
Pils10vor 3 Tagen

Used it. My AI agent just gave up half way trough and was like "there is no tool to do that" and was like "do it manually in the UI". He did the C++ part super well, but when it came to the MCP part, he couldn't create most components and had issues re-parenting etc.

Profilbild von Keen
Keenvor 3 Tagen

the demo i want to see: change 50 actors, inspect the result, undo the whole batch. agent workflows need a good ctrl+z story.

Profilbild von Roger Dottin
Roger Dottinvor 3 Tagen

Wow, this is EPIC. I mean UNREAL.

Profilbild von Tom
Tomvor 3 Tagen

Its good to see Unreal moving in this direction. I think they can see which way the tide is going. Excited to see how they keep improving Unreal to be SI agent focused. Its the future.

Profilbild von Slopmaxxer
Slopmaxxervor 2 Tagen

Let’s at least not recycle the demo from 6 months ago

Profilbild von Lex Luther
Lex Luthervor 2 Tagen

Isn’t this just the experimental mcp you’ve had released for months now?

Profilbild von JC 🇱🇻🤝🇺🇦 e/acc
JC 🇱🇻🤝🇺🇦 e/accvor 2 Tagen

Don't run ai models inside the editor window. If the editor crashes or gets closed - your session will end.

Profilbild von ByteCrafter
ByteCraftervor 3 Tagen

mcp itself is just json-rpc plus tool schemas, so the useful part is which editor operations get exposed. undo is the hard bit. only edits wrapped in the editor's transaction system can be rolled back, and plenty of asset operations aren't

Profilbild von Chyld
Chyldvor 3 Tagen

this is epic.

Profilbild von ben
benvor 3 Tagen

@bot remind me to set this up on my pc when i get home

Profilbild von Binoui
Binouivor 3 Tagen

MCP is so last year, make a cli like unity it's much better

Profilbild von ExpLiciTSainT
ExpLiciTSainTvor 2 Tagen

Can someone please explain to me why anyone would run a CLI inside unreal engine instead of running a CLI outside of it? Why wouldn’t you just have Claude write c++?

Profilbild von Beep
Beepvor 3 Tagen

Step 1 finished. Time for step 2

Profilbild von Stanlin Dias
Stanlin Diasvor 2 Tagen

Two design choices in the docs stand out 🎮 Tool search is on by default, so agents see a few meta-tools instead of every schema, and tool calls run serially on the game thread. The first saves context, the second means one agent at a time in the editor.

Profilbild von Lucas
Lucasvor 3 Tagen

Move to cli, this is better and more powerful.

Profilbild von Stephen Jayakar
Stephen Jayakarvor 2 Tagen

melee in UE5 here we come

Profilbild von runking
runkingvor 2 Tagen

Most of the UE tooling I built was bridge code, so official support is welcome.

Profilbild von ℙ𝕙𝕚 ℂ𝕒𝕡𝕚𝕥𝕒𝕝 𝕀𝕟𝕧𝕖𝕤𝕥𝕞𝕖𝕟𝕥𝕤
ℙ𝕙𝕚 ℂ𝕒𝕡𝕚𝕥𝕒𝕝 𝕀𝕟𝕧𝕖𝕤𝕥𝕞𝕖𝕟𝕥𝕤vor 2 Tagen

😎

Profilbild von Danny Chavez
Danny Chavezvor 3 Tagen

super interesting, I am going to give a try and will see the result

Profilbild von Flora 🌼
Flora 🌼vor 3 Tagen

❤️😍

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