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Unreal Model Context Protocol (MCP) provides an official, Epic-supported way to connect your favorite agentic LLM tools directly to Unreal Engine🤝 Built on the open MCP standard, it enables agents to take action in your projects using the capabilities exposed by each editor—so you can use compatible agentic coding...

226,748 views • 3 days ago •via X (Twitter)

31 Comments

Unreal Engine's profile picture
Unreal Engine3 days ago

⚫Learn how to connect MCP in UE: ⚫Learn how to connect MCP in UEFN: ⚫Explore PCG and MCP workflows with the UE City Sample:

Ziwen's profile picture
Ziwen3 days ago

I love unreal.. Can we make a CLI too?

Cameron Poe's profile picture
Cameron Poe3 days ago

You guys have a lot of work to do to catch up to the rest of the industry with AI integration and world models. You’re falling behind rapidly.

bugyaluwang's profile picture
bugyaluwang3 days ago

Why is your MCP a single instance? This makes it hard to handle multiple agents

e/a sporz itzindagaem's profile picture
e/a sporz itzindagaem3 days ago

AI got so good it doesn’t need MCPs anymore.

Neura's profile picture
Neura3 days ago

You're behind

-del1an's profile picture
-del1an3 days ago

Probably the worst "MCP" implementation. LLMs spend so much time exploring the tools, search/find commands, in fact, it spends more time doing that instead of the actual task.

Anderson's profile picture
Anderson3 days ago

game devs who skip AI tooling will lose to those who use it

Anon's profile picture
Anon3 days ago

pointless cause ai doesnt have blueprint access with this trash mcp. update it and give real access

LaDoger 🟧's profile picture
LaDoger 🟧3 days ago

YES YES YES

Derek J. Spohn's profile picture
Derek J. Spohn2 days ago

Been using this and the videos always make it seem like the agent flies through building high quality at insane speeds. I can tell you this is not the case. It’s slow and it’s painful, even with bringing in premade assets.

Pils10's profile picture
Pils103 days ago

Used it. My AI agent just gave up half way trough and was like "there is no tool to do that" and was like "do it manually in the UI". He did the C++ part super well, but when it came to the MCP part, he couldn't create most components and had issues re-parenting etc.

Keen's profile picture
Keen3 days ago

the demo i want to see: change 50 actors, inspect the result, undo the whole batch. agent workflows need a good ctrl+z story.

Roger Dottin's profile picture
Roger Dottin3 days ago

Wow, this is EPIC. I mean UNREAL.

Tom's profile picture
Tom3 days ago

Its good to see Unreal moving in this direction. I think they can see which way the tide is going. Excited to see how they keep improving Unreal to be SI agent focused. Its the future.

Slopmaxxer's profile picture
Slopmaxxer2 days ago

Let’s at least not recycle the demo from 6 months ago

Lex Luther's profile picture
Lex Luther2 days ago

Isn’t this just the experimental mcp you’ve had released for months now?

JC 🇱🇻🤝🇺🇦 e/acc's profile picture
JC 🇱🇻🤝🇺🇦 e/acc2 days ago

Don't run ai models inside the editor window. If the editor crashes or gets closed - your session will end.

ByteCrafter's profile picture
ByteCrafter3 days ago

mcp itself is just json-rpc plus tool schemas, so the useful part is which editor operations get exposed. undo is the hard bit. only edits wrapped in the editor's transaction system can be rolled back, and plenty of asset operations aren't

Chyld's profile picture
Chyld3 days ago

this is epic.

ben's profile picture
ben3 days ago

@bot remind me to set this up on my pc when i get home

Binoui's profile picture
Binoui3 days ago

MCP is so last year, make a cli like unity it's much better

ExpLiciTSainT's profile picture
ExpLiciTSainT2 days ago

Can someone please explain to me why anyone would run a CLI inside unreal engine instead of running a CLI outside of it? Why wouldn’t you just have Claude write c++?

Beep's profile picture
Beep3 days ago

Step 1 finished. Time for step 2

Stanlin Dias's profile picture
Stanlin Dias2 days ago

Two design choices in the docs stand out 🎮 Tool search is on by default, so agents see a few meta-tools instead of every schema, and tool calls run serially on the game thread. The first saves context, the second means one agent at a time in the editor.

Lucas's profile picture
Lucas3 days ago

Move to cli, this is better and more powerful.

Stephen Jayakar's profile picture
Stephen Jayakar2 days ago

melee in UE5 here we come

runking's profile picture
runking2 days ago

Most of the UE tooling I built was bridge code, so official support is welcome.

ℙ𝕙𝕚 ℂ𝕒𝕡𝕚𝕥𝕒𝕝 𝕀𝕟𝕧𝕖𝕤𝕥𝕞𝕖𝕟𝕥𝕤's profile picture
ℙ𝕙𝕚 ℂ𝕒𝕡𝕚𝕥𝕒𝕝 𝕀𝕟𝕧𝕖𝕤𝕥𝕞𝕖𝕟𝕥𝕤2 days ago

😎

Danny Chavez's profile picture
Danny Chavez3 days ago

super interesting, I am going to give a try and will see the result

Flora 🌼's profile picture
Flora 🌼3 days ago

❤️😍

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