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Unreal Model Context Protocol (MCP) provides an official, Epic-supported way to connect your favorite agentic LLM tools directly to Unreal Engine🤝 Built on the open MCP standard, it enables agents to take action in your projects using the capabilities exposed by each editor—so you can use compatible agentic coding...

226,748 просмотров • 3 дней назад •via X (Twitter)

Комментарии: 31

Фото профиля Unreal Engine
Unreal Engine3 дней назад

⚫Learn how to connect MCP in UE: ⚫Learn how to connect MCP in UEFN: ⚫Explore PCG and MCP workflows with the UE City Sample:

Фото профиля Ziwen
Ziwen3 дней назад

I love unreal.. Can we make a CLI too?

Фото профиля Cameron Poe
Cameron Poe3 дней назад

You guys have a lot of work to do to catch up to the rest of the industry with AI integration and world models. You’re falling behind rapidly.

Фото профиля bugyaluwang
bugyaluwang3 дней назад

Why is your MCP a single instance? This makes it hard to handle multiple agents

Фото профиля e/a sporz itzindagaem
e/a sporz itzindagaem3 дней назад

AI got so good it doesn’t need MCPs anymore.

Фото профиля Neura
Neura3 дней назад

You're behind

Фото профиля -del1an
-del1an3 дней назад

Probably the worst "MCP" implementation. LLMs spend so much time exploring the tools, search/find commands, in fact, it spends more time doing that instead of the actual task.

Фото профиля Anderson
Anderson3 дней назад

game devs who skip AI tooling will lose to those who use it

Фото профиля Anon
Anon3 дней назад

pointless cause ai doesnt have blueprint access with this trash mcp. update it and give real access

Фото профиля LaDoger 🟧
LaDoger 🟧3 дней назад

YES YES YES

Фото профиля Derek J. Spohn
Derek J. Spohn2 дней назад

Been using this and the videos always make it seem like the agent flies through building high quality at insane speeds. I can tell you this is not the case. It’s slow and it’s painful, even with bringing in premade assets.

Фото профиля Pils10
Pils103 дней назад

Used it. My AI agent just gave up half way trough and was like "there is no tool to do that" and was like "do it manually in the UI". He did the C++ part super well, but when it came to the MCP part, he couldn't create most components and had issues re-parenting etc.

Фото профиля Keen
Keen3 дней назад

the demo i want to see: change 50 actors, inspect the result, undo the whole batch. agent workflows need a good ctrl+z story.

Фото профиля Roger Dottin
Roger Dottin3 дней назад

Wow, this is EPIC. I mean UNREAL.

Фото профиля Tom
Tom3 дней назад

Its good to see Unreal moving in this direction. I think they can see which way the tide is going. Excited to see how they keep improving Unreal to be SI agent focused. Its the future.

Фото профиля Slopmaxxer
Slopmaxxer2 дней назад

Let’s at least not recycle the demo from 6 months ago

Фото профиля Lex Luther
Lex Luther2 дней назад

Isn’t this just the experimental mcp you’ve had released for months now?

Фото профиля JC 🇱🇻🤝🇺🇦 e/acc
JC 🇱🇻🤝🇺🇦 e/acc2 дней назад

Don't run ai models inside the editor window. If the editor crashes or gets closed - your session will end.

Фото профиля ByteCrafter
ByteCrafter3 дней назад

mcp itself is just json-rpc plus tool schemas, so the useful part is which editor operations get exposed. undo is the hard bit. only edits wrapped in the editor's transaction system can be rolled back, and plenty of asset operations aren't

Фото профиля Chyld
Chyld3 дней назад

this is epic.

Фото профиля ben
ben3 дней назад

@bot remind me to set this up on my pc when i get home

Фото профиля Binoui
Binoui3 дней назад

MCP is so last year, make a cli like unity it's much better

Фото профиля ExpLiciTSainT
ExpLiciTSainT2 дней назад

Can someone please explain to me why anyone would run a CLI inside unreal engine instead of running a CLI outside of it? Why wouldn’t you just have Claude write c++?

Фото профиля Beep
Beep3 дней назад

Step 1 finished. Time for step 2

Фото профиля Stanlin Dias
Stanlin Dias2 дней назад

Two design choices in the docs stand out 🎮 Tool search is on by default, so agents see a few meta-tools instead of every schema, and tool calls run serially on the game thread. The first saves context, the second means one agent at a time in the editor.

Фото профиля Lucas
Lucas3 дней назад

Move to cli, this is better and more powerful.

Фото профиля Stephen Jayakar
Stephen Jayakar2 дней назад

melee in UE5 here we come

Фото профиля runking
runking2 дней назад

Most of the UE tooling I built was bridge code, so official support is welcome.

Фото профиля ℙ𝕙𝕚 ℂ𝕒𝕡𝕚𝕥𝕒𝕝 𝕀𝕟𝕧𝕖𝕤𝕥𝕞𝕖𝕟𝕥𝕤
ℙ𝕙𝕚 ℂ𝕒𝕡𝕚𝕥𝕒𝕝 𝕀𝕟𝕧𝕖𝕤𝕥𝕞𝕖𝕟𝕥𝕤2 дней назад

😎

Фото профиля Danny Chavez
Danny Chavez3 дней назад

super interesting, I am going to give a try and will see the result

Фото профиля Flora 🌼
Flora 🌼3 дней назад

❤️😍

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