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Unreal Model Context Protocol (MCP) provides an official, Epic-supported way to connect your favorite agentic LLM tools directly to Unreal Engine🤝 Built on the open MCP standard, it enables agents to take action in your projects using the capabilities exposed by each editor—so you can use compatible agentic coding...

226,748 görüntüleme • 3 gün önce •via X (Twitter)

31 Yorum

Unreal Engine profil fotoğrafı
Unreal Engine3 gün önce

⚫Learn how to connect MCP in UE: ⚫Learn how to connect MCP in UEFN: ⚫Explore PCG and MCP workflows with the UE City Sample:

Ziwen profil fotoğrafı
Ziwen3 gün önce

I love unreal.. Can we make a CLI too?

Cameron Poe profil fotoğrafı
Cameron Poe3 gün önce

You guys have a lot of work to do to catch up to the rest of the industry with AI integration and world models. You’re falling behind rapidly.

bugyaluwang profil fotoğrafı
bugyaluwang3 gün önce

Why is your MCP a single instance? This makes it hard to handle multiple agents

e/a sporz itzindagaem profil fotoğrafı
e/a sporz itzindagaem3 gün önce

AI got so good it doesn’t need MCPs anymore.

Neura profil fotoğrafı
Neura3 gün önce

You're behind

-del1an profil fotoğrafı
-del1an3 gün önce

Probably the worst "MCP" implementation. LLMs spend so much time exploring the tools, search/find commands, in fact, it spends more time doing that instead of the actual task.

Anderson profil fotoğrafı
Anderson3 gün önce

game devs who skip AI tooling will lose to those who use it

Anon profil fotoğrafı
Anon3 gün önce

pointless cause ai doesnt have blueprint access with this trash mcp. update it and give real access

LaDoger 🟧 profil fotoğrafı
LaDoger 🟧3 gün önce

YES YES YES

Derek J. Spohn profil fotoğrafı
Derek J. Spohn2 gün önce

Been using this and the videos always make it seem like the agent flies through building high quality at insane speeds. I can tell you this is not the case. It’s slow and it’s painful, even with bringing in premade assets.

Pils10 profil fotoğrafı
Pils103 gün önce

Used it. My AI agent just gave up half way trough and was like "there is no tool to do that" and was like "do it manually in the UI". He did the C++ part super well, but when it came to the MCP part, he couldn't create most components and had issues re-parenting etc.

Keen profil fotoğrafı
Keen3 gün önce

the demo i want to see: change 50 actors, inspect the result, undo the whole batch. agent workflows need a good ctrl+z story.

Roger Dottin profil fotoğrafı
Roger Dottin3 gün önce

Wow, this is EPIC. I mean UNREAL.

Tom profil fotoğrafı
Tom3 gün önce

Its good to see Unreal moving in this direction. I think they can see which way the tide is going. Excited to see how they keep improving Unreal to be SI agent focused. Its the future.

Slopmaxxer profil fotoğrafı
Slopmaxxer2 gün önce

Let’s at least not recycle the demo from 6 months ago

Lex Luther profil fotoğrafı
Lex Luther2 gün önce

Isn’t this just the experimental mcp you’ve had released for months now?

JC 🇱🇻🤝🇺🇦 e/acc profil fotoğrafı
JC 🇱🇻🤝🇺🇦 e/acc2 gün önce

Don't run ai models inside the editor window. If the editor crashes or gets closed - your session will end.

ByteCrafter profil fotoğrafı
ByteCrafter3 gün önce

mcp itself is just json-rpc plus tool schemas, so the useful part is which editor operations get exposed. undo is the hard bit. only edits wrapped in the editor's transaction system can be rolled back, and plenty of asset operations aren't

Chyld profil fotoğrafı
Chyld3 gün önce

this is epic.

ben profil fotoğrafı
ben3 gün önce

@bot remind me to set this up on my pc when i get home

Binoui profil fotoğrafı
Binoui3 gün önce

MCP is so last year, make a cli like unity it's much better

ExpLiciTSainT profil fotoğrafı
ExpLiciTSainT2 gün önce

Can someone please explain to me why anyone would run a CLI inside unreal engine instead of running a CLI outside of it? Why wouldn’t you just have Claude write c++?

Beep profil fotoğrafı
Beep3 gün önce

Step 1 finished. Time for step 2

Stanlin Dias profil fotoğrafı
Stanlin Dias2 gün önce

Two design choices in the docs stand out 🎮 Tool search is on by default, so agents see a few meta-tools instead of every schema, and tool calls run serially on the game thread. The first saves context, the second means one agent at a time in the editor.

Lucas profil fotoğrafı
Lucas3 gün önce

Move to cli, this is better and more powerful.

Stephen Jayakar profil fotoğrafı
Stephen Jayakar2 gün önce

melee in UE5 here we come

runking profil fotoğrafı
runking2 gün önce

Most of the UE tooling I built was bridge code, so official support is welcome.

ℙ𝕙𝕚 ℂ𝕒𝕡𝕚𝕥𝕒𝕝 𝕀𝕟𝕧𝕖𝕤𝕥𝕞𝕖𝕟𝕥𝕤 profil fotoğrafı
ℙ𝕙𝕚 ℂ𝕒𝕡𝕚𝕥𝕒𝕝 𝕀𝕟𝕧𝕖𝕤𝕥𝕞𝕖𝕟𝕥𝕤2 gün önce

😎

Danny Chavez profil fotoğrafı
Danny Chavez3 gün önce

super interesting, I am going to give a try and will see the result

Flora 🌼 profil fotoğrafı
Flora 🌼3 gün önce

❤️😍

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