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#UnrealEngine Vite 10,000 skinned meshes. 100,000,000 triangles. 100% dynamic shadow casting. Pushing our Vite #ECS Flecs-based framework to the absolute limit, running high-density crowds using #MetaHumans skeletons, 10 000 of Skinned Birds and Spiders at very high performance on mid-tier hardware (8-core CPU + 9600xt) This is not #UE5... show more
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