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upcoming 'shell' feature w/ adjustable thickness in #EmberGen 1.1
44,088 Aufrufe • vor 2 Jahren •via X (Twitter)
10 Kommentare

Artificially Inclined™vor 2 Jahren
Sheeeeesh!! This is amazing. Still hoping for that precious Mac support

Jacob Merrillvor 2 Jahren
can this be integrated directly in blender ? would love it.

Josh Purplevor 2 Jahren
Wow! Excellent 🏆🏆🏆👍!

BenHarkerVFXvor 2 Jahren
THOSE COLLISIONS THOUGH!

rrtt_2323vor 2 Jahren
Feels like a good fit for engine design.

Kat 🦴vor 2 Jahren
time to design some engines

Rikkyvor 2 Jahren
cool!!

Quentinvor 2 Jahren
Dude

Freddy Readyvor 2 Jahren
bake it into a potion of magic to be used.

Dario.exrvor 2 Jahren
Imagine being more cooking than SideFX ever was with their updates. I understand that for big budget movies etc, Houdini is just better but I don’t understand why they dont go the realtime route. I think it’s the future. Especially if you look at UE5 and Embergen


