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upcoming 'shell' feature w/ adjustable thickness in #EmberGen 1.1

44,088 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Artificially Inclined™
Artificially Inclined™vor 2 Jahren

Sheeeeesh!! This is amazing. Still hoping for that precious Mac support

Profilbild von Jacob Merrill
Jacob Merrillvor 2 Jahren

can this be integrated directly in blender ? would love it.

Profilbild von Josh Purple
Josh Purplevor 2 Jahren

Wow! Excellent 🏆🏆🏆👍!

Profilbild von BenHarkerVFX
BenHarkerVFXvor 2 Jahren

THOSE COLLISIONS THOUGH!

Profilbild von rrtt_2323
rrtt_2323vor 2 Jahren

Feels like a good fit for engine design.

Profilbild von Kat 🦴
Kat 🦴vor 2 Jahren

time to design some engines

Profilbild von Rikky
Rikkyvor 2 Jahren

cool!!

Profilbild von Quentin
Quentinvor 2 Jahren

Dude

Profilbild von Freddy Ready
Freddy Readyvor 2 Jahren

bake it into a potion of magic to be used.

Profilbild von Dario.exr
Dario.exrvor 2 Jahren

Imagine being more cooking than SideFX ever was with their updates. I understand that for big budget movies etc, Houdini is just better but I don’t understand why they dont go the realtime route. I think it’s the future. Especially if you look at UE5 and Embergen

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