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Upcoming tools: - Unity to Godot converter (shaders, VFX) - Pixel Art Studio 1.3, 2.0 - Vertex Studio for Blender, UE & Unity - Pixel Art Studio Unity - Super Legs Godot (procedural animation) - Pardall PDF (500KB PDF reader and editor) - Multi-GIF Studio (multi-track GIF editor)
21,388 次观看 • 19 天前 •via X (Twitter)
19 条评论

- Unity2Godot: EVERYTHING (particles, ShaderGraph, animations, etc). - Pixel Art Studio 1.3: fill patterns. 2.0: tilesets & modeling auto-UVs. - Vertex Studio Blender, Unreal Engine & Unity: vertex and normal painting, w/ variations, split-vertices (port of Godot Vertex Studio)

- Pixel Art Studio Unity: port of Pixel Art Studio Blender (pixel perfect texture painting inside Unity) - Super Legs Godot: a procedural legs animation, with a setup wizard to make it dead easy (2 to N legs) - Pardall PDF: a native Windows PDF reader and editor that's 500KB

- Multi-GIF Studio: a native, multi-platform screen capture and multi-track editing tool that is lightweight, but supports 40h+ projects (50 million frames) and does everything instantly. Also with drawing tools and whiteboarding.

I like hashtags, this is all about: #gamedev #unity3d #unrealengine #ue4 #ue5 #blender3d #godot #godotengine #b3d #unity Not spam, the video covers all of these engines and tools :D

Been impressed with the latest dev6 build and contact shadows. making the Synty biomes really pop;

I just converted a game Im building from godot to Unity Be cool if the converter was two-way

Wow, I want to try Unity2Godot. When it will be available?

Nice! No idea, I don't work with deadlines :D

Say when 👀

Can we at @BlaziumGames help? So your Unity2Godot project can support exporting to Blazium as well?

@BlaziumGames It's impossible, because it's 100% related only from Unity to Godot, any other engine will require a completely different conversion path. Maybe, except the part about Unity's Shaders/ShaderGraph to GLSL.

@BlaziumGames Blazium is a Godot Fork

@AlfredBaudisch @BlaziumGames Then it should work as is. It's not diverged too much has it?

@AlfredBaudisch @BlaziumGames hmm I don't believe so, we added a few things, but nothing that should of changed things too much. we have 2 Builds our 4.3.x build, and our new 4.8.x build so we should be good.

UNITY TO GODOT CONVERTER ??? How jajaja (especially on particle system as the one of Godot is terrible and lacking features and has a lot of difference in behaviors, I'm super curious ahah)

I got feature parity almost 90% when converting the most complex Synty demo scenes from their new packs (such as the ocean in the beginning of the video, see the birds and trees also). Shader graph, particles (both new and Shuriken) are all converted.

My mind is exploding

The fishes in the ocean (Synty Jungle Demo Day scene) are the ones almost made me give up on this project a few times. But it's almost close now. I have to fix emission and some of the swim animations (deterministic script, not hardcoded). Left: Unity Right: Godot

> Unity to Godot converter based
