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using sphere traces now for perfect wheel collision

35,226 просмотров • 2 месяцев назад •via X (Twitter)

Комментарии: 31

Фото профиля ZooL
ZooL2 месяцев назад

That's crazy good! How's prediction on networking on CS2? I'm curious to see how it'll work over the network, I remember CS:GO / Source being quite bad for such tasks.

Фото профиля Angel
Angel2 месяцев назад

rendering and physics wise its fine, but you just get the usual input lag which is unavoidable unless they add client side cs_script

Фото профиля TNT
TNT2 месяцев назад

i thought this was beamng drivr until i saw the money ui

Фото профиля breezyMS
breezyMS2 месяцев назад

angel are you telling me we could make super mario kart in CS?

Фото профиля Angel
Angel2 месяцев назад

ya

Фото профиля gazadventures
gazadventures2 месяцев назад

are you really making a driving game inside csgo, amazing 😭

Фото профиля Matt Cole
Matt Cole2 месяцев назад

I've always wondered how would you handle side collisions when using spherecasts? Since the car would just float, no? Or does it not come up enough to be an issue?

Фото профиля Angel
Angel2 месяцев назад

not really an issue, the force takes into account the hit normal, so touching a wall with the side of the sphere just results in a sideways push, as if the body of the car touched it on most cars it ends up flush with the side mirror, so it has the bonus of stopping clipping

Фото профиля Matt Cole
Matt Cole2 месяцев назад

But if you hit a curb/ledge with this point of the sphere, it'd still rise up, no? Or does it take that into account too?

Фото профиля Angel
Angel2 месяцев назад

correct, however i think its a good enough tradeoff for the precision in other scenarios

Фото профиля Matt Cole
Matt Cole2 месяцев назад

For sure, thanks for sharing!

Фото профиля bird
bird2 месяцев назад

func_vehicle is a right not a privilege

Фото профиля dethswurl
dethswurl2 месяцев назад

That is so satisfying omg

Фото профиля Scam L1kely
Scam L1kely2 месяцев назад

func vehicle

Фото профиля endiiiiis
endiiiiis2 месяцев назад

actually insane wtf

Фото профиля Calculated
Calculated2 месяцев назад

If the money wasn't on screen I would've never known this was CS

Фото профиля Santieur52
Santieur522 месяцев назад

tiny winy grudge, the shock absorbers might be a bit too strong set up, the suspension in general, more so for a mark 3 golf, when you get of the bump the car looks too planted, almost like a racing car

Фото профиля Angel
Angel2 месяцев назад

yeah i think youre right, hard to keep these configs correct when you keep changing the internals

Фото профиля Justin
Justin2 месяцев назад

@FMPONE The UI gave me intense emotions. I thought this was beamng at first. Beautiful stuff,

Фото профиля ØRDÏŃ
ØRDÏŃ2 месяцев назад

Cool

Фото профиля X3kuba3X
X3kuba3X2 месяцев назад

func_vehicle 2026

Фото профиля Cox, Butts, & Balls - Dolphin Law Specialists (ZZ)
Cox, Butts, & Balls - Dolphin Law Specialists (ZZ)2 месяцев назад

Why not cylinder? Just more efficient?

Фото профиля Angel
Angel2 месяцев назад

source2 doesnt have cylinder traces sadly

Фото профиля Cox, Butts, & Balls - Dolphin Law Specialists (ZZ)
Cox, Butts, & Balls - Dolphin Law Specialists (ZZ)2 месяцев назад

Wild. Don't blame 'em, though.

Фото профиля Deformed_SAS
Deformed_SAS2 месяцев назад

driveable cars in cs2 before gta6. sick work tho

Фото профиля Not anonymous enough
Not anonymous enough2 месяцев назад

mmmm das nice

Фото профиля Mecke_Dev
Mecke_Dev2 месяцев назад

after 20 Years I can see a working func_vehicle I'm happy

Фото профиля Distant Wanderer
Distant Wanderer2 месяцев назад

Amazing work 🤌🏽

Фото профиля 🎮𝕁𝔼𝕀𝕄𝕌𝕊𝕆ℕ🎮
🎮𝕁𝔼𝕀𝕄𝕌𝕊𝕆ℕ🎮2 месяцев назад

Thats clean 👌

Фото профиля Mia 🍓
Mia 🍓2 месяцев назад

meshy ai slop. u idiot

Фото профиля Angel
Angel2 месяцев назад

@alperen_ct32114 what

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