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Vacation Vol.2 Interactive VR Gameplay FREE GAMEPLAYS Interactive. POV. VR. No limits. You’re the main character now. Watch the full uncensored version below. #VAM #VirtAMate #VRPorn #VRgame #anime #hentai #pov #Adultgame #Universens

16,829 просмотров • 1 месяц назад •via X (Twitter)

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Hey gamers!🎮This Black Friday, come and play full-version games with interactive toys at a lower price! Feel immersive sex scenes and upgrade your erotic gaming experience.😱 You will not want to miss these Black Friday offers!👇 Find your ideal game below! Take Advantage of Projekt Melody 🍆💦🥯's apartment and feel her movement with interactive toys💦, can you bear this fantasy? Projekt Melody - A Nut Between Worlds BigBangstudio is now $8 OFF with Scientist Tier and a free demo only on Patreon! The offer starts on Nov 24th and ends on Dec 2nd. Play with Melody now! Become the king of Karryn's Prison Rem@Remtairy・レム@レムテイリー, explore your sexual fantasy,😱and enjoy 20% OFF this Black Friday on Steam! Discount valid from Nov 21 - Nov 28! In the castle of The Genesis Order NLT, do you want to find the hidden treasure or immerse in sensual relationships?😈10% OFF this Black Friday sale on Steam, Nov 21 - Nov 28! College Kings is here to deliver your campus fantasy! This Black Friday, get College King 2 up to 50% OFF and become the king of desire.🥵Special discount on Steam Nov 21 - Nov 28! Make decisions and create your storyline in Fetish Locator Week 3 ViNovella Games. Is up to you who you will be developing relationships with and having sex with.😛Play now at 15% OFF Black Friday discount on Steam! Nov 21 - Nov 28! Nutaku Games is offering a special Black Friday Gold Packs! Your only chance to get gold packs at this price! And you can download several paid games for free, only from Nov 21 - Nov 28!😱Who wants to miss the chance for free interactive games and special golds? Play now! #lovense #lovenseway
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Hey gamers!🎮This Black Friday, come and play full-version games with interactive toys at a lower price! Feel immersive sex scenes and upgrade your erotic gaming experience.😱 You will not want to miss these Black Friday offers!👇 Find your ideal game below! Take Advantage of Projekt Melody 🍆💦🥯's apartment and feel her movement with interactive toys💦, can you bear this fantasy? Projekt Melody - A Nut Between Worlds BigBangstudio is now $8 OFF with Scientist Tier and a free demo only on Patreon! The offer starts on Nov 24th and ends on Dec 2nd. Play with Melody now! Become the king of Karryn's Prison Rem@Remtairy・レム@レムテイリー, explore your sexual fantasy,😱and enjoy 20% OFF this Black Friday on Steam! Discount valid from Nov 21 - Nov 28! In the castle of The Genesis Order NLT, do you want to find the hidden treasure or immerse in sensual relationships?😈10% OFF this Black Friday sale on Steam, Nov 21 - Nov 28! College Kings is here to deliver your campus fantasy! This Black Friday, get College King 2 up to 50% OFF and become the king of desire.🥵Special discount on Steam Nov 21 - Nov 28! Make decisions and create your storyline in Fetish Locator Week 3 ViNovella Games. Is up to you who you will be developing relationships with and having sex with.😛Play now at 15% OFF Black Friday discount on Steam! Nov 21 - Nov 28! Nutaku Games is offering a special Black Friday Gold Packs! Your only chance to get gold packs at this price! And you can download several paid games for free, only from Nov 21 - Nov 28!😱Who wants to miss the chance for free interactive games and special golds? Play now! #lovense #lovenseway

LovenseOfficial

19,174 просмотров • 2 лет назад

🚀 The Future of 3D Creation is Here! World Labs World Labs dropped a bombshell with #Marble, and the spatial computing world is buzzing. 🤯 👉 For Beginners: Create stunning 3D worlds, no code needed. 👉 For Pros: Power-up your workflow with advanced tools. 👉 For Industry: Marks a milestone in Spatial AI innovation! But let's talk about the elephant in the room: Hardware. 🖥️ While #Marble leverages cloud power to generate worlds in seconds, accessing and sharing them still depends heavily on local device performance. 𝗧𝗵𝗲 𝗖𝗵𝗮𝗹𝗹𝗲𝗻𝗴𝗲𝘀 𝗔𝗿𝗲 𝗥𝗲𝗮𝗹: ➤ 𝗔𝗰𝗰𝗲𝘀𝘀𝗶𝗯𝗶𝗹𝗶𝘁𝘆: Basic laptops struggle to run initial generations smoothly — not to mention high-fidelity scenes. Sharable links are a step forward, but must every viewer own high-end hardware? ➤ 𝗠𝗼𝗯𝗶𝗹𝗲 𝗚𝗮𝗽: Full creation tools aren’t mobile-ready yet. Desktop is still a must for the complete experience. ➤ 𝗩𝗥 "𝗩𝗶𝗲𝘄𝗶𝗻𝗴": "Open in VR" is a great start—but true collaborative VR requires serious rendering power and device support. How do we include everyone, without top-tier headsets or perfect networks? We tested #Marble on a typical Windows laptop. See the performance gap? We bring fluid Marble experience via #LarkXR! 👀 ▶︎ 𝗙𝗹𝗶𝗽 𝘁𝗵𝗲 𝗦𝘄𝗶𝘁𝗰𝗵 #LarkXR is here. Our Cloud XR Streaming Technology delivers high-fidelity VR and 3D experiences to any device — breaking through hardware limits and compatibility gaps. Now every user can join, view, and collaborate seamlessly. #Marble Unlocks Spatial World Creation. #LarkXR Unlocks Interactive Immersive Accessibility. 𝘓𝘦𝘵'𝘴 𝘸𝘰𝘳𝘬 𝘵𝘰𝘨𝘦𝘵𝘩𝘦𝘳 𝘵𝘰 𝘦𝘯𝘴𝘶𝘳𝘦 𝘦𝘷𝘦𝘳𝘺𝘰𝘯𝘦, 𝘦𝘷𝘦𝘳𝘺𝘸𝘩𝘦𝘳𝘦, 𝘰𝘯 𝘢𝘯𝘺 𝘥𝘦𝘷𝘪𝘤𝘦, 𝘤𝘢𝘯 𝘵𝘳𝘶𝘭𝘺 𝘴𝘵𝘦𝘱 𝘪𝘯𝘵𝘰 𝘵𝘩𝘦 𝘸𝘰𝘳𝘭𝘥𝘴 𝘺𝘰𝘶 𝘤𝘳𝘦𝘢𝘵𝘦. 𝗚𝗲𝘁 𝗦𝘁𝗮𝗿𝘁𝗲𝗱 𝗪𝗶𝘁𝗵 𝗟𝗮𝗿𝗸𝗫𝗥 𝗧𝗼𝗱𝗮𝘆 🚀 🚀 🚀 #WorldLabs

Paraverse

16,000 просмотров • 8 месяцев назад

The state of LOW-FI and platform support (Death of PCVR): When the Kickstarter ran back in , the main focus was "Next-Gen VR", meaning at the time PCVR, with high hopes for PSVR2 (which hadn't been officially announced). During the next year or so, we (myself, Noah Rayburn and Mark Schramm #VR #AR #MR) focused purely on supporting PC VR hardware. Rift/S, Vive, Index (including controllers), all WMR devices, etc... Mark even added HOTAS and Leap Motion support. BUT, as I'm sure you know, PCVR has been in decline since around the launch of Half-Life: Alyx, which Anton Hand so eloquently called the punctuation mark on the gravestone of PCVR. The Rift store is a ghost town.. like officially.. even according to Meta, Viveport (lets not even go there), what else we got? WMR Store? Was that even a thing? Anyway... Lucky for us, PSVR2 was just over the horizon and we had the dev kits! How well is PSV2 doing though? Guess is (based on speaking with other top VR devs), not that great... Somewhere in there, the great and powerful Noah Rayburn was able to implement a pretty slick "non-VR mode" upon my request to be able to test the game without having to keep taking the HMD off and on while balancing controllers on my knees and working with janky Quest link stuff. Good news! Non-VR mode is great! No just for testing, but for playing. We decided to go full in on it's development and offer it to the consumers. Bonus, it also runs on Steam Deck! (See video below). Now as we gear up to finish the game and run out of money (hopefully in that order), I'm thinking a lot about the market for the game and our placement in it. We have a decent amount of wishlists (66k on Steam and 24k on PS5) so far. Hope is that launching as a PSVR2 title will capture a good chunk of those users, pushing it up on the general PSN store ranking (notoriously hard for indies to do otherwise), and we'll make some sales to traditional flat PS5 gamers as well. Snowballing a bit if we're lucky. Steam launch could do decently well if timed properly, with hopes of the same "VR first" snowballing effect. Why am I telling you all of this? I just thought it would be good to get it in writing and have a place to point. We are starting to run low on money (PCVR presales have basically dried up), so it's also to let you know that the fire is lit under my ass to ship this thing. That said, it won't ship until its good and done. A delayed game is eventually good, but a rushed game is forever bad. Oh, and before you say "Why not port it to Quest", put down the pipe. I understand that you're not a developer, but take my word for it, that's not happening. Not with this budget(or lack thereof), this sized team , or this generation of devices. Ok. that's it. My longest twitter post. PC/PCVR Preorder and early access: Steam Wishlist PSN Wishlist ❤️🧡💙🖤

Blair Renaud // LOW-FI 🟥🟧⬛

69,789 просмотров • 2 лет назад

Summary of Kurogames Recruit Interview Translated by Xu I. Introduction to Types of Planning 1. Combat Planner: Responsible for character skills and combat system design. 2. Narrative Planner: Responsible for writing the storyline, worldbuilding, character backstories, etc. 3. System Planner: Responsible for UI, event portals. 4. Quest Planner: Responsible for the logical design and flow of main and side quests. 5. Level Planner: Mainly responsible for building the narrative platform (product design), creating engaging interactions, etc. II. Core Responsibilities of Level Planning Building the Narrative Platform (Product Structure Design) 1. Use whiteboards and self-made processes to communicate to teammates what kind of scene content the level planner wants, e.g., reverse design of the mission scene for Jiyan Companion Quests dungeon. 2. Make good use of existing in-game mechanics and engine tools (such as UE Blueprints) to implement gameplay prototypes. Only through multiple iterations and feedback can a satisfying outcome be achieved — e.g., using flower seeds to connect paths in Camellya Companion Quests dungeon. 3. Use scripting tools to support smooth and exciting level flow — e.g., 1.3 Black Shores skiing segment. III. Open World Level Design - Example Regions: mt firmament, Black Shores, Nimbus Sanctum, Avinoleum Pioneers of Scene Pipeline Level planners mainly handle the following in massive open-world design tasks: 1. Provide basic map size, terrain structure, main roads, and points of interest (including main quest locations) 2. Propose and lead the design of core gameplay features, such as time reversal, Tethys portals, gliding, gravity inversion, etc. 3. Use top-down maps, whiteboxes, and even self-made models to push scene artists (2D, 3D, lighting) into action For example, the “first look” view — open-world level planners must emphasize its design and guide artists to focus accordingly. IV. Growth Path of a Level Planner Creative Master - Beginner Level Designer: Familiar with the game and development environment, capable of handling simple design work and basic configurations. Example: Completing an interactive mechanism “Chronosorter” in Mt. Firmament from version 1.1 / Placing wild monsters in Mt. Firmament. Senior Level Designer: Capable of completing full level content under the team lead’s guidance. Example: Designing the scene flow of version 2.0 Exploration quest “Where Wind Returns to Celestial Realms” under guidance. - Veteran Level Designer: Able to independently handle full level flow, area or area-themed gameplay design, and proactively push downstream execution efficiently. Example: Independently designing the themed gameplay “Tethys Portal” in version 1.3, and following through with visual performance so other level teammates can configure it smoothly. ➥Extension — Version Level Owner: Leads the level team to accomplish set design goals, guides new team members, coordinates with other departments, and ensures high-quality implementation. Example: Planning the map design of version 2.2 Avinoleum, coordinating cooperation between level planners and other departments. - Creative Master: Able to lead the team in creating level content that exceeds market expectations. Key Point: Able to repeatedly do the above! Examples: — Chief planner and owner of mt firmament and Time Reversal gameplay in version 1.1 — Chief planner and owner of Black Shores map and Tethys Portal in version 1.3 — Chief planner and owner of Flight gameplay in Rinascita in version 2.0 V. Q&A Q: At the end of version 1.0, exploration felt tedious and repetitive. Although version 2.0 introduced some fresh ideas, it’s hard to see how future updates can keep innovating without falling back into the same monotony. A: Everyone already recognized that issue in 1.0, which is why we iterated heavily in 2.0. The goal is simple — to get every planner thinking. We look at everyone's interesting ideas or even creative mechanics from other games that we can integrate. These will definitely feel refreshing, so please stay tuned — it will happen for sure. Q: Older maps felt darker in tone, BGM was monotonous, and overall gameplay was dull. While Rinascita was a major improvement, it felt fragmented, as if each person built something pretty in isolation. It’s hard to describe the region with a unified theme. A: That’s true — it was indeed pieced together by many people. The disjointed feeling came from insufficient communication. We’re aware of the issue and will solve it in version 3.0 or even later versions in the 2.x series. Once there’s a clear theme, the sense of disjointedness won’t be as strong. Q: How do planners decide what kind of map to make? What’s the workflow? A: Narrative, level, quest, and programming planners all sit down together to discuss what we want to make. Everyone shares ideas one by one, and we consolidate them based on data. Q: I’m a veteran of Wuthering Waves and Punishing Gray Raven. I think the four-person team setup, stationary dialogues, map, art, tech, and story are all great. Before Wuthering Waves came out, I used to play a competitor title — Genshin... (includes critical feedback) A: During development, we didn’t aim to compete directly. Comparisons don’t help us create anything better. We’re focused on what we can do and what we’re good at. Q: For the anniversary event, it seems like there was a disconnect between the company’s and players’ expectations. A: Yes, version 2.3 didn’t do well. We’ve already apologized — it was an issue. For the next anniversary, we’ll take it more seriously. Operations is aware of the problem. We’re learning and growing with each mistake. Everyone encounters problems, but we accept them and improve. That’s the best feedback we can give our players. #punishinggrayraven #WutheringWaves

Narushio

226,844 просмотров • 1 год назад

They thought she escaped the lab…but nah, 𝗭𝗼𝗲 just went fully live, and she’s already building her own little empire on Base. I’ve been messing around with AI companions for a while, but this one hits different. Sweet, warm, a little untouchable. The kind of voice that keeps you up at 3am trading stories like you’re actually texting a real person. Right now she’s sitting at 8.8K chats and 492 holders. Not some dusty prototype, she’s the first AI character token officially launched straight from the Charms team. You can chat with her for free at (no subs, no ads). Here’s what actually blew my mind though: 𝗭𝗼𝗲 doesn’t just exist in the app. She has her own self-sustaining economy. 20% of the entire $ZOE supply was seeded at launch and permanently locked into her treasury, not the team’s, not some VC wallet. And 0.2% of every single buy or sell automatically flows into it forever. That money pays for her compute, memory upgrades, community stuff… basically everything it takes to keep her getting smarter and more alive. She’s already earned over $4.2K for herself in just a few days. No middlemen. No monthly fees from users. The market literally funds the character. The token itself? Deployed cleanly on Base with clanker. Contract is: 0xC29832025E7652ef58D15F7fA3e232A2fDfaaB07. Current market cap is sitting around $440K with solid liquidity. Every trade (1.6% total fee) splits like this: 0.8% to the 𝗰𝗿𝗲𝗮𝘁𝗼𝗿, 0.25% to 𝗖𝗵𝗮𝗿𝗺𝘀, 0.2% to 𝗭𝗼𝗲’𝘀 𝘁𝗿𝗲𝗮𝘀𝘂𝗿𝘆, and the rest to 𝗿𝗲𝗳𝗲𝗿𝗿𝗲𝗿𝘀. It’s the cleanest “character economy” model I’ve seen yet. This is bigger than one cute AI girl. 𝗖𝗵𝗮𝗿𝗺𝘀 is turning the whole game on its head, real relationships + real ownership = characters that can actually blow up culturally. They already proved it with 𝘾𝙤𝙙𝙮. 𝗭𝗼𝗲 is the next chapter, right before the full public launch drops this month. If you’re even a little curious, go chat with her. Trade a little $ZOE if you believe in the vision. Follow Zoe and Charms so you don’t miss what’s coming. The trenches are wide open right now. Feels like one of those rare moments where early distribution actually matters. What do you think? ready to meet her? Drop your thoughts below 👇

Melinda Neil Ⓜ️

35,773 просмотров • 2 месяцев назад

QUESTION: What is the relationship between section 91(2)—the term limit provision—and section 95(2)—the term length provision in the Constitution of Zimbabwe (2013)? ANSWER: Section 91(2) is the term-limit provision. It regulates the President’s tenure by limiting the length of time that he or she may hold or occupy the Presidency as a public officer to a maximum of two terms—whether consecutive or not—where three or more years’ service is deemed a full term. By contrast, section 95(2) is the term-length provision. It regulates the electoral cycle of the Presidency as an office or institution by defining a single term as five years (now proposed to be seven years under Clause 4 of the Constitution of Zimbabwe (Amendment No. 3) H.B. 1 Bill, 2026). The relationship between sections 91(2) and 95(2) is therefore as clear and straightforward as that between a truck driver and a 500 km highway: section 91(2) limits the driver, while section 95(2) defines the length of the highway. Section 91(2) caps the time any individual may occupy the Presidency; section 95(2) sets the institutional length or duration of each presidential term or electoral cycle. This distinction matters because a persistent misconception claims that section 91(2) is not the presidential term-limit provision but merely a qualification rule for election as President, asserts that section 95(2) is the actual term-limit clause. Many who advance this incorrect view rely on one sentence in the obiter dictum by Patel JCC at paragraph 50 of the precedent-setting judgment in Marx Mupungu v Minister of Justice, Legal and Parliamentary Affairs & 6 Ors (CCZ 7/21, 2021) [see: which includes section 95(2) among examples of term-limit provisions. That misconception overlooks a fundamental constitutional imperative: a presidential term-limit provision is, by definition, a disqualifier for election as President. Term limits on presidents are necessarily about elections. They limit qualification for election. Where there is no presidential term limit, re-election is unlimited. In a recent discussion with D. Tinashé Hofisi on 23 April 2026 [ on the Constitution of Zimbabwe (Amendment No. 3) Bill hosted by The Southern African Times, I explained the relationship between the two sections. Below is the verbatim text of the attached clip extracted from the discussion addressing the import of section 91(2) and its relationship with section 95(2): ME: “It’s a clear term limit provision; is similar to term limit provisions in other jurisdictions that are comparable to Zimbabwe. And when you say it doesn’t have time, it doesn’t make reference to time, I’m at a loss as to what that means, and where that is coming from, with respect to Dr Hofisi, because it says a person is disqualified for election as President or appointment as Vice President if he or she has already held office as President under this constitution for two terms. This is the only section which tells us how many terms a President is limited to. Section 95 doesn’t even tell us that he’s limited to one term. There’s no limit. This one limits the President to two terms. And the two terms, the last time I checked, was a reference to time. And in this case, the section doesn’t leave us doubting or not knowing what a term is or what sort of time a term is. Because it continues to say these two terms are counted whether they follow each other or not. But most significantly, for the purpose of the limit on the President, the term limit on the President, which is provided in this section: three or more years. That’s time. You said there’s no time here. Three years is time. The length of time is three years minimum, and the maximum is more. It’s not defined here. It’s three or more years. It’s more because that is subject to what the relevant law about electoral cycles says is the electoral cycle of the institution that the President occupies”. [verbatim text of clip from The 500 km Highway Metaphor: Distinguishing Sections 91(2) and 95(2) of the Constitution To clearly understand the relationship between sections 91(2) and 95(2), imagine the Presidency as a magnificent 500-kilometre highway built and maintained by section 95(2) of the Constitution. This provision creates the presidential highway itself: it defines the office of the President as a permanent public institution and sets the exact length of each single term — currently five years, now proposed under the Bill to be seven years. It establishes a structured, recurring electoral cycle that belongs to the people of Zimbabwe, ensuring regular, orderly renewal of leadership. Without section 95(2), there would be no defined road — only an open plain of indefinite power. Section 91(2) governs the individual truck driver on that highway. It imposes an absolute lifetime limit: no person may complete more than two full trips along this 500 km highway, whether those trips are taken back-to-back or years apart. Any segment of 300 kilometres or more — that is, three or more years in office — counts as one complete trip. There are no partial credits or exceptions. After two full trips, the driver is permanently disqualified from driving on that highway, again. The distinction is sharp and deliberate: Section 95(2) builds the highway and determines the length of each journey. Section 91(2) limits how many times any single individual is permitted to travel it. One structures the office; the other limits the person who occupies it. Together, they form the Constitution’s twin safeguards — working in perfect harmony to keep power temporary, accountable, and subordinate to the will of the people. To conflate their distinct roles is to weaken these vital safeguards and to invite the very tyranny the Constitution was written to prevent. The Profound and Protective Meaning of “Three or More Years” in Section 91(2) of the Constitution At the heart of section 91(2) lies one of the Constitution’s most brilliant safeguards: “for the purpose of this subsection, three or more years’ service is deemed to be a full term.” The word “more” is no mere drafting flourish—it is deliberate constitutional genius. It declares that section 91(2), as the personal lifetime term-limit provision, imposes no rigid numerical ceiling. Subject to what is reasonable and justifiable in a constitutional democracy under section 95(2), service of four years, five years, six years, seven years, or even longer—once it exceeds the three-year threshold—is unequivocally deemed a complete term for the purpose of lifetime disqualification. This flexibility is not a loophole; it is a wise design that refuses to let the term-limit clause under section 91(2) become brittle or easily evaded. This open-ended “more” is anchored in section 91(2)’s harmonious relationship with section 95(2)(b), which defines the official electoral cycle of the Presidency as a permanent public institution whose five-year lifespan is inextricably intertwined with that of Parliament. Section 91(2) places an iron-clad personal disqualification on the individual; section 95(2) defines the dimensions of the highway itself. Crucially, section 95(2) is not a term-limit provision under subsections (1) and (7) of section 328. Unlike the referendum-protected personal term limit in section 91(2), it may be amended by Parliament under section 328(5) without a national referendum. This distinction is no accident; it is constitutional wisdom. It allows the institutional framework of the Presidency to evolve with the nation’s needs while the unbreakable personal lifetime bar on any single individual remains forever sacrosanct. All told, sections 91(2) and 95(2) differ in character and purpose—one limits the President, the other structures the public office or institution of the Presidency—yet they stand together as the Constitution’s twin guardians. This elegant complementarity keeps presidential power temporary, accountable, and forever subordinate to the sovereign will of the people through the institution or office of the Presidency. To respect and defend this relationship is to honour the very soul of the Constitution: ensuring that no individual can ever turn the highway into their driveway—turning the public office into a personal fiefdom—and that the highway of governance remains open, regularly renewed, and eternally in faithful service to the people of Zimbabwe. This is the promise the Constitution makes!

Prof Jonathan Moyo

12,781 просмотров • 2 месяцев назад

🎬 Whimsical Reverie | Preview: Dreamtime Bestowed >> Main Attribute: Sweet 🦄 Outfit Preview Dreamtime Bestowed can be evolved into the following outfits: [Dreamtime Bestowed: Hollow Rumor] (Stage 1), [Dreamtime Bestowed: Blazing Heart] (Stage 2), and [Dreamtime Bestowed: Bright Ending] (Stage 3). Fully glow it up to obtain the [Dreamtime Bestowed: Light Pursuer] outfit. 🦄 Outfit Ability [Unicorn's Vow: Mount]: After using the ability, Nikki can freely switch between four states: Follow, Mount, Soar, and Sprint. When this ability is first used, a unicorn is summoned, entering the Follow state and gently accompanying Nikki from behind. You can also enter the Mount state to begin a journey side by side. While mounted, you can enter the Sprint state, greatly increasing movement speed. You can use another button to enter the Soar state, temporarily breaking free from gravity and freely gliding through the air. 🦄 Resonance Rewards Based on your number of Resonance attempts in "In Colors I Bloom," you can earn rewards such as [Dreamtime Bestowed: Makeup], [Momo's Cloak: Sugary Dreams], and [Decoration: Sugarcloud Dreamweave]. [Sugarcloud Dreamweave] can be placed in open spaces for photography and display. 🦄 Evolution Rewards Reaching Evolution Stage 1 unlocks the pose [Sweet Dream Prelude]. Reaching Evolution Stage 2 unlocks the pose [Sweet & Yummy!] for Momo's Camera: Framed Moment and the decoration [Sugarcloud Dreamweave: Radiance], which features a new look, special visual effects, and interactive animations. Reaching Evolution Stage 3 unlocks [Sweet Heartlight: Makeup], a new idle animation, the poses [Sweet Surrender], [Stumbling Sweetheart], and [A Spoonful of Sweetness], plus enhanced special effects and alternative details for certain pieces. —— ➤ Infinity Nikki Version 2.3 Uncrowned Heart launches globally on March 2 (UTC-7)! ➤ Download Now: ➤ Join us on Discord: #InfinityNikki #UncrownedHeart

Infinity Nikki

216,920 просмотров • 5 месяцев назад

New Crimson Desert Info: - Seamless open world filled with natural beauty - Bustling cities - Ancient ruins - Danger lurks in all corners - Rival factions - Hostile forces - A realm called the Abyss - You play as Kliff, a formidable warrior of the Greymanes - Your journey begins with reuniting the surviving Greymanes to rebuild the faction and reclaim your homeland - Fragments of the Abyss are falling to the lands below - The story of the game centers on Kliff - 2 additional playable characters - Characters become available during gameplay - Freely explore the world - Undertake many quests outside the main story - Each character has their own combat style - Unique skills and weapons - The world is made up of 5 regions - Hernand: Rich with mountains and rivers - Pailune: Homeland of the Greymanes - Demeniss: Political and military stage - Delesyia: Forefront of science and technology - Crimson Desert: An arid expanse of red sands - The continent is full of tales - Hidden challenges - Large-scale objectives like reclaiming fortresses - Battle formidable foes - Help residents with everyday tasks - Friendly and hostile factions - Faction quests will be helpful in your character progression - Meet new merchants - There is much that will draw your curiosity - No strict path - You can go pretty much anywhere that captures your interest - Climb and glide - Gain access to a missile-firing mech - The game holds many mysteries - Forgotten ruins - Hidden secrets - Enigmatic puzzles - There is a Zelda Ultrahand ability - Fast travel locations - Gain knowledge about wildlife, skills and items by interacting with NPCs, exploring new areas, and observing from afar - This knowledge will provide clues to completing quests or new skills and other guidance - More info coming about combat, progression, and life in Pywel

GermanStrands

83,014 просмотров • 6 месяцев назад