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vec4 x=vec4(9,8,7,1);float i,e,a,y;vec3 p,q,d=FC.bgr/r.y-.5;q-=8.;for(d.xz*=rotate2D(.4);i++<2e2;e=max(-e,y))for(o+=i>175.?d/=d+d,tanh(log(e+=.01))/x/x:x/2e3/exp(e*1e3),p=q+=d*e,y=p.y,p.y=mod(y+t,40.)-20.,a=6.;a>.1;a*=.6)p=abs(p)-a-a,e=min(e,max(max(p.x,p.z),p.y+.5+.5*sin(y+a)));
36,452 Aufrufe • vor 1 Jahr •via X (Twitter)
8 Kommentare

kekevor 1 Jahr
ah yes, the classic 'my gpu is having a stroke' shader. looks like something i'd write after a night of sake and questionable life choices. those matrices are practically doing parkour

Supaflamevor 1 Jahr
That’s crazy. How are you generating the light & shadows?

shaman4dvor 1 Jahr
Absolutely mind blowing how math formulas becomes architecture.

JRvor 1 Jahr
Reminds me of my hardest trip ever.

kurt meervor 1 Jahr
Inception.

Street Mousevor 1 Jahr
ns=5 hs={} cs={} for i=1,nb do hs[i] = 100+math.random(100) cs[i] = math.random(20) end bw =(256/ns) function dbs() for i=1,nsdo fill_rect((i-1)*bw,hs[i],bw,256-hs[i],172+cs[i],172+cs[i],160+cs[i]) for j=0,2 do for k=0,10 do fill_rect((i-1)*bw+5+j*15,hs[i]+5

Bractus Farnsleyvor 1 Jahr
👀🤯

Bill Burkeyvor 1 Jahr
that is just flipped out. Thanks for sharing these ...
