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#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3((FC.xy-.5*r)/r.y,1);for(q.z--;i++<99.;){o.rgb+=hsv(R/i,-e,e/2e1);p=q+=d*max(e,.01)*R*.27;p.zx*=rotate2D(.6);p=vec3(log(R=length(p))-t*.3,e=-p.z/R-1.,atan(p.x,p.y)-t*.3);for(s=1.;s<6e3;s+=s)e+=abs(dot(sin(p.yzx*s),cos(p.zxy*s)))/s*.9;}

18,827 views • 3 months ago •via X (Twitter)

4 Comments

Yohei Nishitsuji's profile picture
Yohei Nishitsuji3 months ago

Nebula link:

? No Man's Sky Unity ?'s profile picture
? No Man's Sky Unity ?2 months ago

@Griff_ That's definitely going to look so much better 🤯

Clodo / Fabrizio Carimati ᯅ's profile picture
Clodo / Fabrizio Carimati ᯅ3 months ago

Repost of @Griff_ mean a new NMS loading effect? 😁🥰

jonteno kingofcrows's profile picture
jonteno kingofcrows3 months ago

you should code a personal nebula for star citizen!

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