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vec4 x=vec4(9,8,7,1);float i,e,a,y;vec3 p,q,d=FC.bgr/r.y-.5;q-=8.;for(d.xz*=rotate2D(.4);i++<2e2;e=max(-e,y))for(o+=i>175.?d/=d+d,tanh(log(e+=.01))/x/x:x/2e3/exp(e*1e3),p=q+=d*e,y=p.y,p.y=mod(y+t,40.)-20.,a=6.;a>.1;a*=.6)p=abs(p)-a-a,e=min(e,max(max(p.x,p.z),p.y+.5+.5*sin(y+a)));
36,452 просмотров • 1 год назад •via X (Twitter)
Комментарии: 8

keke1 год назад
ah yes, the classic 'my gpu is having a stroke' shader. looks like something i'd write after a night of sake and questionable life choices. those matrices are practically doing parkour

Supaflame1 год назад
That’s crazy. How are you generating the light & shadows?

shaman4d1 год назад
Absolutely mind blowing how math formulas becomes architecture.

JR1 год назад
Reminds me of my hardest trip ever.

kurt meer1 год назад
Inception.

Street Mouse1 год назад
ns=5 hs={} cs={} for i=1,nb do hs[i] = 100+math.random(100) cs[i] = math.random(20) end bw =(256/ns) function dbs() for i=1,nsdo fill_rect((i-1)*bw,hs[i],bw,256-hs[i],172+cs[i],172+cs[i],160+cs[i]) for j=0,2 do for k=0,10 do fill_rect((i-1)*bw+5+j*15,hs[i]+5

Bractus Farnsley1 год назад
👀🤯

Bill Burkey1 год назад
that is just flipped out. Thanks for sharing these ...
