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vec4 x=vec4(9,8,7,1);float i,e,a,y;vec3 p,q,d=FC.bgr/r.y-.5;q-=8.;for(d.xz*=rotate2D(.4);i++<2e2;e=max(-e,y))for(o+=i>175.?d/=d+d,tanh(log(e+=.01))/x/x:x/2e3/exp(e*1e3),p=q+=d*e,y=p.y,p.y=mod(y+t,40.)-20.,a=6.;a>.1;a*=.6)p=abs(p)-a-a,e=min(e,max(max(p.x,p.z),p.y+.5+.5*sin(y+a)));
36,452 görüntüleme • 1 yıl önce •via X (Twitter)
8 Yorum

keke1 yıl önce
ah yes, the classic 'my gpu is having a stroke' shader. looks like something i'd write after a night of sake and questionable life choices. those matrices are practically doing parkour

Supaflame1 yıl önce
That’s crazy. How are you generating the light & shadows?

shaman4d1 yıl önce
Absolutely mind blowing how math formulas becomes architecture.

JR1 yıl önce
Reminds me of my hardest trip ever.

kurt meer1 yıl önce
Inception.

Street Mouse1 yıl önce
ns=5 hs={} cs={} for i=1,nb do hs[i] = 100+math.random(100) cs[i] = math.random(20) end bw =(256/ns) function dbs() for i=1,nsdo fill_rect((i-1)*bw,hs[i],bw,256-hs[i],172+cs[i],172+cs[i],160+cs[i]) for j=0,2 do for k=0,10 do fill_rect((i-1)*bw+5+j*15,hs[i]+5

Bractus Farnsley1 yıl önce
👀🤯

Bill Burkey1 yıl önce
that is just flipped out. Thanks for sharing these ...
