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vec4 x=vec4(9,8,7,1);float i,e,a,y;vec3 p,q,d=FC.bgr/r.y-.5;q-=8.;for(d.xz*=rotate2D(.4);i++<2e2;e=max(-e,y))for(o+=i>175.?d/=d+d,tanh(log(e+=.01))/x/x:x/2e3/exp(e*1e3),p=q+=d*e,y=p.y,p.y=mod(y+t,40.)-20.,a=6.;a>.1;a*=.6)p=abs(p)-a-a,e=min(e,max(max(p.x,p.z),p.y+.5+.5*sin(y+a)));

36,452 次观看 • 1 年前 •via X (Twitter)

8 条评论

keke 的头像
keke1 年前

ah yes, the classic 'my gpu is having a stroke' shader. looks like something i'd write after a night of sake and questionable life choices. those matrices are practically doing parkour

Supaflame 的头像
Supaflame1 年前

That’s crazy. How are you generating the light & shadows?

shaman4d 的头像
shaman4d1 年前

Absolutely mind blowing how math formulas becomes architecture.

JR 的头像
JR1 年前

Reminds me of my hardest trip ever.

kurt meer 的头像
kurt meer1 年前

Inception.

Street Mouse 的头像
Street Mouse1 年前

ns=5 hs={} cs={} for i=1,nb do hs[i] = 100+math.random(100) cs[i] = math.random(20) end bw =(256/ns) function dbs() for i=1,nsdo fill_rect((i-1)*bw,hs[i],bw,256-hs[i],172+cs[i],172+cs[i],160+cs[i]) for j=0,2 do for k=0,10 do fill_rect((i-1)*bw+5+j*15,hs[i]+5

Bractus Farnsley 的头像
Bractus Farnsley1 年前

👀🤯

Bill Burkey 的头像
Bill Burkey1 年前

that is just flipped out. Thanks for sharing these ...

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