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"String Theory", 207 chars of #GLSL vec3 p;for(float i,z,d;i++<1e2;o+=(sin(p.x+t+vec4(0,2,3,0))+1.)/d)p=z*normalize(FC.rgb*2.-r.xyy),p.z-=t,p.xy*=mat2(cos(z*.2+t*.1+vec4(0,33,11,0))),z+=d=length(cos(p+cos(p.yzx+p.z-t*.2)).xy)/6.;o=tanh(o/5e3);

29,645 views • 1 year ago •via X (Twitter)

10 Comments

Xor's profile picture
Xor1 year ago

AI generate this

MilkDrop2077's profile picture
MilkDrop20771 year ago

I'm having a blast

Xor's profile picture
Xor1 year ago

Fun! Fix the brightness artifacts by clamping color in the tanh() to a reasonable range like [0, 9]

MilkDrop2077's profile picture
MilkDrop20771 year ago

Rainbow Noodles! I'm going to try to port it to MilkDrop!

Darrin Massena's profile picture
Darrin Massena1 year ago

Beautiful! Failed AI attempt to unminify:

Raymond Hulha's profile picture
Raymond Hulha1 year ago

Rewrote for shadertoy to learn how it works:

Brian Jordan's profile picture
Brian Jordan1 year ago

lovely!

Infected.Whale's profile picture
Infected.Whale1 year ago

Sick

Nash Equilibrium's profile picture
Nash Equilibrium1 year ago

Ready for "noodle hypothesis", sir.

日常焦虑帝's profile picture
日常焦虑帝1 year ago

so beautiful!

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