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"String Theory", 207 chars of #GLSL vec3 p;for(float i,z,d;i++<1e2;o+=(sin(p.x+t+vec4(0,2,3,0))+1.)/d)p=z*normalize(FC.rgb*2.-r.xyy),p.z-=t,p.xy*=mat2(cos(z*.2+t*.1+vec4(0,33,11,0))),z+=d=length(cos(p+cos(p.yzx+p.z-t*.2)).xy)/6.;o=tanh(o/5e3);
29,645 views • 1 year ago •via X (Twitter)
10 Comments

Xor1 year ago
AI generate this

MilkDrop20771 year ago
I'm having a blast

Xor1 year ago
Fun! Fix the brightness artifacts by clamping color in the tanh() to a reasonable range like [0, 9]

MilkDrop20771 year ago
Rainbow Noodles! I'm going to try to port it to MilkDrop!

Darrin Massena1 year ago
Beautiful! Failed AI attempt to unminify:

Raymond Hulha1 year ago
Rewrote for shadertoy to learn how it works:

Brian Jordan1 year ago
lovely!

Infected.Whale1 year ago
Sick

Nash Equilibrium1 year ago
Ready for "noodle hypothesis", sir.

日常焦虑帝1 year ago
so beautiful!
