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Vibe Coding a AAA game with ThreeJS , 1st week: ✅ Character Animations ✅ Physics ✅ Climb a rope ⚠️ Climb a ladder (partial) ✅ Wall jumps ✅ Post processing pipeline (Motion Blur) All running on my 2017 iMac toaster! 2026 will be 🔥
25,698 görüntüleme • 9 ay önce •via X (Twitter)
43 Yorum

Dont forget to add an option to turn off motion blue! lol

fo shure

ayo you heard of @hyperfy_io

@hyperfy_io @AshConnell is a good broski

WebGL or WebGPU?

webgpu

Very Nice!

The king is back 👑

🥲🥲 this project will be a longer one this time

that’s a FFF game

@fredericoo that's okay it means i got a lot of room for improvement

Nice

thanks joe 😭

Looking good so far!

add pole dancers

lfg

Niceee, making progress!

slowly 🥲

help pls:

Looks really cool! Come vibe-code the next viral game on Ludex AI

only if you promise me to never ever use ai again to write your posts

I can't promise that, gets tough being a solo founder

if i can do it, you can too

Ok swear now come build some games with us 🤝

get in the queue my bro

queue starts here king

alright you convinced me, drop an invite i'll build something for you in my spare time

Well you can build it in and get all of this infra for free :) including a vibe coding stack

why do you plug your own app here, do i look like an advertising space

I apologize if it came that way, we genuinely want developers like you use our platform and build these amazing experiences.

Looks super cool! Any chance you are using @BelaBohlender's pmndrs/viverse in the stack?

yes, my previous devlog mentioned it :) i had to fork it and heavily let claude modify it to fit into my game though! It really got me up and running in the first day but i am not developing for the viverse and the character is not a VRM so i had to fork and patch a lot of issues with mixamo FBX (root motion issues, rotational problems) the physics implementation was also assuming a lot of facts which are not true in my game: - it **always** applies gravity to the player, which should not happen when i'm e.g. climbing a ladder - i need to be able to modify the internal physics state, which is not exposed from it and a lot of other small stuff Will contribute back to the library where it makes sense and once my implementations are stable

@BelaBohlender Very cool! Awesome work!

Cool! Are you also considering its performance on client side?

since i am developing it on a 2017 iMac which.. doesn't even have a proper graphics card, i'd say yes?

There is a reason games use webgl or even better: vulcan

can i create a reason to use webgpu ?

As long as browsers don't support compiling code, no

we fuck around and find out around here

Super! What are you using for running character animations?

mixamo

Yes but to run the mixamo animations - or do they provide a component for that too?

pmndrs/viverse from @BelaBohlender check it out, it even has a vibe coding tutorial

