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Vibe Coding a FPS Game, #2 Looks like a game now, huh?
113,397 просмотров • 8 дней назад •via X (Twitter)
Комментарии: 27

Any chance you can set it in the Red Alert universe? I’d play that all day long

Gun mechanics not satisfying enough. Tell your magical AI box: "Improve gunplay mechanics to appeal to gun porn enthusiasts". Sound is important too, unique shot + return sounds (all you need is one, and just tweak pitch/speed to make them sound different). Goes a long way.

i agree on all points

looks like a jank template you would get off the unity asset store

You can always cook up some good games

It's looking like a proof of concept of a video game maybe

Very 😎

lmao this actually looks fun

wait this actually looks playable

looks like shit

Actually looks decent :) GJ bro

The jump from “vibe” to a playable loop is the real test—feedback arrives much faster when the code is visible in the experience. Curious how you’re handling state and iteration as the map grows.

Fable or Astra?

you madman you’ve done it

Have finally had luck myself getting to something in the browser that looks better than 99% of the vibe-coded FPS demos I see people post

nice motion

Wait, animations are procedural? Animations was the biggest issue. How much has changed since vibejam? Spawn is the new flashy thing or Threejs still good?

What kinda games is bro playing

cookin 🔥

Your aim though

cleeean is this ThreeJS?

no, spawn :)

Vibe doesnt necessarily scale with frame rate.

I am getting motion sick

Nice!

Does it run in the browser?

yes
