Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Vibe coding a web-based MMORPG w/ Three.js update: 👥 Basic MULTIPLAYER support! By far the most complex feature yet. It maintains the state of the game and synchronizes it across clients. Using Node.js backend + WebSockets. Private alpha test soon, reply if interested!

51,333 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Majid Manzarpour
Majid Manzarpourvor 1 Jahr

If you want to learn how I built multiplayer with @cursor_ai I laid out a guide here

Profilbild von Majid Manzarpour
Majid Manzarpourvor 1 Jahr

If you want to learn how I generated the 3D characters and animated them in @threejs I posted a guide here

Profilbild von OPEN
OPENvor 1 Jahr

Introducing OPEN, the first genre-defining AAA metaverse gaming experience with top-tier IP powered by web3 technology. Coming to @thereadyverse. #opensoon

Profilbild von xamdel
xamdelvor 1 Jahr

@threejs @nodejs I'd love to try! Can confirm multiplayer network sync has taken 10x as much time as every other feature combined

Profilbild von Majid Manzarpour
Majid Manzarpourvor 1 Jahr

@threejs @nodejs What tech did you end up using?

Profilbild von jckim.xyz
jckim.xyzvor 1 Jahr

@threejs @nodejs super interested!

Profilbild von Marcos Checa
Marcos Checavor 1 Jahr

@threejs @nodejs Would love to try it

Profilbild von Cyb3rEchos
Cyb3rEchosvor 1 Jahr

@threejs @nodejs Seriously would replace Diablo for me if you built this out

Profilbild von Luke Van In 🎗️
Luke Van In 🎗️vor 1 Jahr

@threejs @nodejs Looking good.

Profilbild von Alex Salcido
Alex Salcidovor 1 Jahr

@threejs @nodejs Looks awesome! Try socket-io if you get trouble with websockets.

Profilbild von Majid Manzarpour
Majid Manzarpourvor 1 Jahr

@threejs @nodejs Thanks! The node.js server is indeed using

Ähnliche Videos