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Vibe coding a web-based MMORPG w/ Three.js update: 👥 Basic MULTIPLAYER support! By far the most complex feature yet. It maintains the state of the game and synchronizes it across clients. Using Node.js backend + WebSockets. Private alpha test soon, reply if interested!

51,333 views • 1 year ago •via X (Twitter)

11 Comments

Majid Manzarpour's profile picture
Majid Manzarpour1 year ago

If you want to learn how I built multiplayer with @cursor_ai I laid out a guide here

Majid Manzarpour's profile picture
Majid Manzarpour1 year ago

If you want to learn how I generated the 3D characters and animated them in @threejs I posted a guide here

OPEN's profile picture
OPEN1 year ago

Introducing OPEN, the first genre-defining AAA metaverse gaming experience with top-tier IP powered by web3 technology. Coming to @thereadyverse. #opensoon

xamdel's profile picture
xamdel1 year ago

@threejs @nodejs I'd love to try! Can confirm multiplayer network sync has taken 10x as much time as every other feature combined

Majid Manzarpour's profile picture
Majid Manzarpour1 year ago

@threejs @nodejs What tech did you end up using?

jckim.xyz's profile picture
jckim.xyz1 year ago

@threejs @nodejs super interested!

Marcos Checa's profile picture
Marcos Checa1 year ago

@threejs @nodejs Would love to try it

Cyb3rEchos's profile picture
Cyb3rEchos1 year ago

@threejs @nodejs Seriously would replace Diablo for me if you built this out

Luke Van In 🎗️'s profile picture
Luke Van In 🎗️1 year ago

@threejs @nodejs Looking good.

Alex Salcido's profile picture
Alex Salcido1 year ago

@threejs @nodejs Looks awesome! Try socket-io if you get trouble with websockets.

Majid Manzarpour's profile picture
Majid Manzarpour1 year ago

@threejs @nodejs Thanks! The node.js server is indeed using

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