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Vibe coding a web-based MMORPG w/ Three.js update: 👥 Basic MULTIPLAYER support! By far the most complex feature yet. It maintains the state of the game and synchronizes it across clients. Using Node.js backend + WebSockets. Private alpha test soon, reply if interested!
51,333 görüntüleme • 1 yıl önce •via X (Twitter)
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If you want to learn how I built multiplayer with @cursor_ai I laid out a guide here

If you want to learn how I generated the 3D characters and animated them in @threejs I posted a guide here

Introducing OPEN, the first genre-defining AAA metaverse gaming experience with top-tier IP powered by web3 technology. Coming to @thereadyverse. #opensoon

@threejs @nodejs I'd love to try! Can confirm multiplayer network sync has taken 10x as much time as every other feature combined

@threejs @nodejs What tech did you end up using?

@threejs @nodejs super interested!

@threejs @nodejs Would love to try it

@threejs @nodejs Seriously would replace Diablo for me if you built this out

@threejs @nodejs Looking good.

@threejs @nodejs Looks awesome! Try socket-io if you get trouble with websockets.

@threejs @nodejs Thanks! The node.js server is indeed using

