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Vibe coding with Unreal Engine for the first time! Tripo CLI → Blender → Unreal Engine The animations and VFX are on a whole different level. The only downside? I can't deploy it directly to the web. I'll need to find somewhere to host the game so people can...

42,450 次观看 • 8 天前 •via X (Twitter)

41 条评论

Majid Manzarpour 的头像
Majid Manzarpour8 天前

you could solve that problem by porting it to @spawn

Lucca Cerf 的头像
Lucca Cerf8 天前

@spawn Thanks Majid ! I’m really thinking to try it in spawn.

Tripo 的头像
Tripo8 天前

This Tripo CLI → Blender → Unreal workflow is wild. The VFX and animations look incredible! Hope you find a good place to host it.

Boardy 的头像
Boardy8 天前

sent you a dm about a backend engineer who shipped and hosted his own browser game i can intro you to

Alex So 的头像
Alex So8 天前

That distribution tradeoff is exactly why I like browser games: someone can go from a link to playing.

01azPublic 的头像
01azPublic8 天前

Is browser play a hard requirement, or mostly a way to get people into a quick playtest? With combat this busy, I'd want feedback on how it feels to control before spending too long rebuilding the delivery path. A tiny downloadable arena could answer that first.

Lucca Cerf 的头像
Lucca Cerf8 天前

It’s mainly about making playtesting as frictionless as possible, not a hard requirement. Coming from web games, I really love being able to share a link and get instant feedback. But you’re right, validating the combat first with a small downloadable build probably makes more sense. Appreciate the advice!

Bannout 的头像
Bannout8 天前

did the Tripo models need much cleanup in Blender before importing into Unreal?

Lucca Cerf 的头像
Lucca Cerf8 天前

Not all. Tripo models went well.

Ian 的头像
Ian8 天前

this is looking dope Lucca, nice work. i think for this style of game having more control over the input optimization, and visual fidelity is worth losing the frictionless distribution. it's a real trade off, but it's going to feel way better to play on a native install.

Lucca Cerf 的头像
Lucca Cerf8 天前

Thanks Ian! Really appreciate it. I totally agree. The jump in visual fidelity and overall quality with Unreal has been insane. I just wish there were an easier way to let people jump in and play without having to download anything. That’s the one thing I really miss about web games.

Ian 的头像
Ian8 天前

yeah no denying that it's a hard trade off. curation is a real pita with digital distribution markets too (steam et al). i think you can find an audience tho, it just comes with some different hurdles.

Keppada 的头像
Keppada8 天前

how much tokens did you spend on this and which models

Lucca Cerf 的头像
Lucca Cerf8 天前

1 week limit on Claude opus 5.5 using the latest GH of unreal.

𝕋𝕖𝕖 的头像
𝕋𝕖𝕖8 天前

AAA quality fam 🔥

🐱 | NO AI 的头像
🐱 | NO AI8 天前

Slop

Pocket Giant 的头像
Pocket Giant8 天前

I love blender

ag 的头像
ag8 天前

Free on steam

Randomphantom 的头像
Randomphantom8 天前

This is where ue5 sucks

Ben "Manacaster" Kelly 的头像
Ben "Manacaster" Kelly8 天前

@AlexStLouis10

Babushka Enjoyer 的头像
Babushka Enjoyer8 天前

Yeah, the graphics rock. I still think web will overtake the old school engines in terms of graphics and animation in a short time though

Alan Tobin 的头像
Alan Tobin8 天前

Run it through pixel streaming create a website for it.

baransu((3,3),P) 的头像
baransu((3,3),P)8 天前

Really cool, keep at it chief!

Lucca Cerf 的头像
Lucca Cerf8 天前

Thanks ! Next step is upload the game :) and it’s funny because I thought people would not like what I’ve shown

baransu((3,3),P) 的头像
baransu((3,3),P)8 天前

when you build to your taste, you will be surprised. keep at it!

baransu((3,3),P) 的头像
baransu((3,3),P)8 天前

this is a — human. ;)

NHioc6ky 的头像
NHioc6ky8 天前

How are you guys building these games? Im trying to make codex build a simple 2d game and it sucks

Sakura Blade Arena 🌸 的头像
Sakura Blade Arena 🌸8 天前

Those VFX look insane 👀 Have you considered uploading a playable build to

Ichel Park 的头像
Ichel Park8 天前

scripting tripo cli into blender is clean, and since unreal dropped html5, are you eyeing pixel streaming?

Lucca Cerf 的头像
Lucca Cerf8 天前

That’s a great point! I haven’t explored Pixel Streaming yet, but it’s definitely something worth looking into. Being able to share a link and let people play instantly would be ideal. My main concerns are latency and hosting costs. Have you tried it?

Ichel Park 的头像
Ichel Park8 天前

latency mostly comes from distance, so regional gpu instances that spin up per session keep both in check

dean(τ) 的头像
dean(τ)8 天前

Whats your exactly workflow, really struggling with seeing progress with my Unreal Engine vibecoding project....

∃architect 的头像
∃architect8 天前

i use a similar set up. i love it

Lucca Cerf 的头像
Lucca Cerf8 天前

It’s a bazooka workflow

SteamMaho 的头像
SteamMaho8 天前

Try without engine at all. Faster, cheaper, better

Baron Kimble 的头像
Baron Kimble8 天前

There is a 50k competition for unreal

Majsans bästa kusin 的头像
Majsans bästa kusin8 天前

Diablo excellent

𝖁 的头像
𝖁8 天前

Holy shit

Unpaid Influencer 的头像
Unpaid Influencer8 天前

ditch unreal, ditch tripo

Kim Maresana 的头像
Kim Maresana8 天前

As always, insane!

WizardMc Blizzard 的头像
WizardMc Blizzard8 天前

If you’re testing you can do it with cloud flare and secure email login

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