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I ported my Unity game to Unreal Engine!! UE 5.8 includes an MCP server. Decided to try to see how the same game would look within Unreal. Switched to Fable 5.1 (was running low on Astra usage) Asked it to port the Unity version using the same Blender assets. WDYT?

26,719 views • 2 days ago •via X (Twitter)

25 Comments

John Shedletsky's profile picture
John Shedletsky1 day ago

I think Unity is cooked. Unreal is better for AAA graphics Godot is better for indie There's no middle left

Jeff's profile picture
Jeff2 days ago

Personally prefer how it looks in Unity because of the colour palette. It pops more imo.

Chong-U's profile picture
Chong-U2 days ago

Thanks for that! I’m in two minds!

blew🐳purp👾 | blewpurp.ron's profile picture
blew🐳purp👾 | blewpurp.ron2 days ago

I think unity is punching up. Das gud 👌

Chong-U's profile picture
Chong-U2 days ago

You prefer Unity too?

blew🐳purp👾 | blewpurp.ron's profile picture
blew🐳purp👾 | blewpurp.ron2 days ago

Art and unity just looks cozier. Idk is how I put my finger on it. Unreal shaders are better but somehow unity still looks good.

Saleno's profile picture
Saleno2 days ago

Colors look delightful mate!

Chong-U's profile picture
Chong-U2 days ago

Cheers mate!

Sam6ck's profile picture
Sam6ck2 days ago

Good looking! Question on the unreal mcp server? is that really import everything in the UE editor or just backend with unity and render with UE? any docs

Chong-U's profile picture
Chong-U2 days ago

Everything imported into UE - nothing powered by Unity.

Sam6ck's profile picture
Sam6ck2 days ago

Awesome! unity for prototype

André → andreelias.dev's profile picture
André → andreelias.dev2 days ago

That's a nice resource! Personally I think Unreal's lighting is gorgeous but since it doesn't export to the web there's no point 🤷🏻‍♂️

krz9000's profile picture
krz90002 days ago

Slap some dlss5 on it...it probably knows the ghibli tonemapping well

Baron Kimble's profile picture
Baron Kimble2 days ago

super cute and cool

Chong-U's profile picture
Chong-U2 days ago

Thank you!

Luden's profile picture
Luden2 days ago

In the video, it looks like only the resources and visuals were transferred, but were the game content and level design systems also duplicated?

Chong-U's profile picture
Chong-U2 days ago

they were ported to some extent

LiveFromVR's profile picture
LiveFromVR2 days ago

It would be interesting to see this in Godot as well

The Boring Developer's profile picture
The Boring Developer2 days ago

honestly switching models mid-project because of usage limits feels like it's becoming its own skill now, not just a fallback

armorse's profile picture
armorse2 days ago

Another builder in the graph. Keep shipping — compound interest is underrated. 👋

AXIALIS | Desktop App Tools's profile picture
AXIALIS | Desktop App Tools2 days ago

How much of the port preserved real scene structure and materials, versus having the MCP agent rebuild equivalent content from scratch?

Nodehaven Online's profile picture
Nodehaven Online2 days ago

Very cool style, liked the low poly, we are also cooking something if you want to take a look :

Ganzorig Nyamsuren's profile picture
Ganzorig Nyamsuren2 days ago

The port is the interesting part, not the engine. Two agents here read the same memory file, so when I move work between them the project context sits on disk, not in a chat session. Did the asset decisions carry over, or did you re-explain them?

bytesworms's profile picture
bytesworms2 days ago

lighting in UE wins, the grass looks way softer. how much of the port did fable get right first try?

Brjan | AI Builder's profile picture
Brjan | AI Builder1 day ago

how does the performance of Fable 5.1 compare to Astra for this port?

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