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Vibe coding with Unreal Engine for the first time! Tripo CLI → Blender → Unreal Engine The animations and VFX are on a whole different level. The only downside? I can't deploy it directly to the web. I'll need to find somewhere to host the game so people can...

42,450 Aufrufe • vor 9 Tagen •via X (Twitter)

41 Kommentare

Profilbild von Majid Manzarpour
Majid Manzarpourvor 8 Tagen

you could solve that problem by porting it to @spawn

Profilbild von Lucca Cerf
Lucca Cerfvor 8 Tagen

@spawn Thanks Majid ! I’m really thinking to try it in spawn.

Profilbild von Tripo
Tripovor 8 Tagen

This Tripo CLI → Blender → Unreal workflow is wild. The VFX and animations look incredible! Hope you find a good place to host it.

Profilbild von Boardy
Boardyvor 9 Tagen

sent you a dm about a backend engineer who shipped and hosted his own browser game i can intro you to

Profilbild von Alex So
Alex Sovor 8 Tagen

That distribution tradeoff is exactly why I like browser games: someone can go from a link to playing.

Profilbild von 01azPublic
01azPublicvor 8 Tagen

Is browser play a hard requirement, or mostly a way to get people into a quick playtest? With combat this busy, I'd want feedback on how it feels to control before spending too long rebuilding the delivery path. A tiny downloadable arena could answer that first.

Profilbild von Lucca Cerf
Lucca Cerfvor 8 Tagen

It’s mainly about making playtesting as frictionless as possible, not a hard requirement. Coming from web games, I really love being able to share a link and get instant feedback. But you’re right, validating the combat first with a small downloadable build probably makes more sense. Appreciate the advice!

Profilbild von Bannout
Bannoutvor 8 Tagen

did the Tripo models need much cleanup in Blender before importing into Unreal?

Profilbild von Lucca Cerf
Lucca Cerfvor 8 Tagen

Not all. Tripo models went well.

Profilbild von Ian
Ianvor 8 Tagen

this is looking dope Lucca, nice work. i think for this style of game having more control over the input optimization, and visual fidelity is worth losing the frictionless distribution. it's a real trade off, but it's going to feel way better to play on a native install.

Profilbild von Lucca Cerf
Lucca Cerfvor 8 Tagen

Thanks Ian! Really appreciate it. I totally agree. The jump in visual fidelity and overall quality with Unreal has been insane. I just wish there were an easier way to let people jump in and play without having to download anything. That’s the one thing I really miss about web games.

Profilbild von Ian
Ianvor 8 Tagen

yeah no denying that it's a hard trade off. curation is a real pita with digital distribution markets too (steam et al). i think you can find an audience tho, it just comes with some different hurdles.

Profilbild von Keppada
Keppadavor 8 Tagen

how much tokens did you spend on this and which models

Profilbild von Lucca Cerf
Lucca Cerfvor 8 Tagen

1 week limit on Claude opus 5.5 using the latest GH of unreal.

Profilbild von 𝕋𝕖𝕖
𝕋𝕖𝕖vor 8 Tagen

AAA quality fam 🔥

Profilbild von 🐱 | NO AI
🐱 | NO AIvor 8 Tagen

Slop

Profilbild von Pocket Giant
Pocket Giantvor 8 Tagen

I love blender

Profilbild von ag
agvor 9 Tagen

Free on steam

Profilbild von Randomphantom
Randomphantomvor 8 Tagen

This is where ue5 sucks

Profilbild von Ben "Manacaster" Kelly
Ben "Manacaster" Kellyvor 8 Tagen

@AlexStLouis10

Profilbild von Babushka Enjoyer
Babushka Enjoyervor 8 Tagen

Yeah, the graphics rock. I still think web will overtake the old school engines in terms of graphics and animation in a short time though

Profilbild von Alan Tobin
Alan Tobinvor 8 Tagen

Run it through pixel streaming create a website for it.

Profilbild von baransu((3,3),P)
baransu((3,3),P)vor 8 Tagen

Really cool, keep at it chief!

Profilbild von Lucca Cerf
Lucca Cerfvor 8 Tagen

Thanks ! Next step is upload the game :) and it’s funny because I thought people would not like what I’ve shown

Profilbild von baransu((3,3),P)
baransu((3,3),P)vor 8 Tagen

when you build to your taste, you will be surprised. keep at it!

Profilbild von baransu((3,3),P)
baransu((3,3),P)vor 8 Tagen

this is a — human. ;)

Profilbild von NHioc6ky
NHioc6kyvor 8 Tagen

How are you guys building these games? Im trying to make codex build a simple 2d game and it sucks

Profilbild von Sakura Blade Arena 🌸
Sakura Blade Arena 🌸vor 8 Tagen

Those VFX look insane 👀 Have you considered uploading a playable build to

Profilbild von Ichel Park
Ichel Parkvor 8 Tagen

scripting tripo cli into blender is clean, and since unreal dropped html5, are you eyeing pixel streaming?

Profilbild von Lucca Cerf
Lucca Cerfvor 8 Tagen

That’s a great point! I haven’t explored Pixel Streaming yet, but it’s definitely something worth looking into. Being able to share a link and let people play instantly would be ideal. My main concerns are latency and hosting costs. Have you tried it?

Profilbild von Ichel Park
Ichel Parkvor 8 Tagen

latency mostly comes from distance, so regional gpu instances that spin up per session keep both in check

Profilbild von dean(τ)
dean(τ)vor 8 Tagen

Whats your exactly workflow, really struggling with seeing progress with my Unreal Engine vibecoding project....

Profilbild von ∃architect
∃architectvor 8 Tagen

i use a similar set up. i love it

Profilbild von Lucca Cerf
Lucca Cerfvor 8 Tagen

It’s a bazooka workflow

Profilbild von SteamMaho
SteamMahovor 8 Tagen

Try without engine at all. Faster, cheaper, better

Profilbild von Baron Kimble
Baron Kimblevor 8 Tagen

There is a 50k competition for unreal

Profilbild von Majsans bästa kusin
Majsans bästa kusinvor 8 Tagen

Diablo excellent

Profilbild von 𝖁
𝖁vor 9 Tagen

Holy shit

Profilbild von Unpaid Influencer
Unpaid Influencervor 8 Tagen

ditch unreal, ditch tripo

Profilbild von Kim Maresana
Kim Maresanavor 8 Tagen

As always, insane!

Profilbild von WizardMc Blizzard
WizardMc Blizzardvor 8 Tagen

If you’re testing you can do it with cloud flare and secure email login

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