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Vibe coding with Unreal Engine for the first time! Tripo CLI → Blender → Unreal Engine The animations and VFX are on a whole different level. The only downside? I can't deploy it directly to the web. I'll need to find somewhere to host the game so people can...

42,450 views • 8 days ago •via X (Twitter)

41 Comments

Majid Manzarpour's profile picture
Majid Manzarpour8 days ago

you could solve that problem by porting it to @spawn

Lucca Cerf's profile picture
Lucca Cerf8 days ago

@spawn Thanks Majid ! I’m really thinking to try it in spawn.

Tripo's profile picture
Tripo8 days ago

This Tripo CLI → Blender → Unreal workflow is wild. The VFX and animations look incredible! Hope you find a good place to host it.

Boardy's profile picture
Boardy8 days ago

sent you a dm about a backend engineer who shipped and hosted his own browser game i can intro you to

Alex So's profile picture
Alex So8 days ago

That distribution tradeoff is exactly why I like browser games: someone can go from a link to playing.

01azPublic's profile picture
01azPublic8 days ago

Is browser play a hard requirement, or mostly a way to get people into a quick playtest? With combat this busy, I'd want feedback on how it feels to control before spending too long rebuilding the delivery path. A tiny downloadable arena could answer that first.

Lucca Cerf's profile picture
Lucca Cerf8 days ago

It’s mainly about making playtesting as frictionless as possible, not a hard requirement. Coming from web games, I really love being able to share a link and get instant feedback. But you’re right, validating the combat first with a small downloadable build probably makes more sense. Appreciate the advice!

Bannout's profile picture
Bannout8 days ago

did the Tripo models need much cleanup in Blender before importing into Unreal?

Lucca Cerf's profile picture
Lucca Cerf8 days ago

Not all. Tripo models went well.

Ian's profile picture
Ian8 days ago

this is looking dope Lucca, nice work. i think for this style of game having more control over the input optimization, and visual fidelity is worth losing the frictionless distribution. it's a real trade off, but it's going to feel way better to play on a native install.

Lucca Cerf's profile picture
Lucca Cerf8 days ago

Thanks Ian! Really appreciate it. I totally agree. The jump in visual fidelity and overall quality with Unreal has been insane. I just wish there were an easier way to let people jump in and play without having to download anything. That’s the one thing I really miss about web games.

Ian's profile picture
Ian8 days ago

yeah no denying that it's a hard trade off. curation is a real pita with digital distribution markets too (steam et al). i think you can find an audience tho, it just comes with some different hurdles.

Keppada's profile picture
Keppada8 days ago

how much tokens did you spend on this and which models

Lucca Cerf's profile picture
Lucca Cerf8 days ago

1 week limit on Claude opus 5.5 using the latest GH of unreal.

𝕋𝕖𝕖's profile picture
𝕋𝕖𝕖8 days ago

AAA quality fam 🔥

🐱 | NO AI's profile picture
🐱 | NO AI8 days ago

Slop

Pocket Giant's profile picture
Pocket Giant8 days ago

I love blender

ag's profile picture
ag8 days ago

Free on steam

Randomphantom's profile picture
Randomphantom8 days ago

This is where ue5 sucks

Ben "Manacaster" Kelly's profile picture
Ben "Manacaster" Kelly8 days ago

@AlexStLouis10

Babushka Enjoyer's profile picture
Babushka Enjoyer8 days ago

Yeah, the graphics rock. I still think web will overtake the old school engines in terms of graphics and animation in a short time though

Alan Tobin's profile picture
Alan Tobin8 days ago

Run it through pixel streaming create a website for it.

baransu((3,3),P)'s profile picture
baransu((3,3),P)8 days ago

Really cool, keep at it chief!

Lucca Cerf's profile picture
Lucca Cerf8 days ago

Thanks ! Next step is upload the game :) and it’s funny because I thought people would not like what I’ve shown

baransu((3,3),P)'s profile picture
baransu((3,3),P)8 days ago

when you build to your taste, you will be surprised. keep at it!

baransu((3,3),P)'s profile picture
baransu((3,3),P)8 days ago

this is a — human. ;)

NHioc6ky's profile picture
NHioc6ky8 days ago

How are you guys building these games? Im trying to make codex build a simple 2d game and it sucks

Sakura Blade Arena 🌸's profile picture
Sakura Blade Arena 🌸8 days ago

Those VFX look insane 👀 Have you considered uploading a playable build to

Ichel Park's profile picture
Ichel Park8 days ago

scripting tripo cli into blender is clean, and since unreal dropped html5, are you eyeing pixel streaming?

Lucca Cerf's profile picture
Lucca Cerf8 days ago

That’s a great point! I haven’t explored Pixel Streaming yet, but it’s definitely something worth looking into. Being able to share a link and let people play instantly would be ideal. My main concerns are latency and hosting costs. Have you tried it?

Ichel Park's profile picture
Ichel Park8 days ago

latency mostly comes from distance, so regional gpu instances that spin up per session keep both in check

dean(τ)'s profile picture
dean(τ)8 days ago

Whats your exactly workflow, really struggling with seeing progress with my Unreal Engine vibecoding project....

∃architect's profile picture
∃architect8 days ago

i use a similar set up. i love it

Lucca Cerf's profile picture
Lucca Cerf8 days ago

It’s a bazooka workflow

SteamMaho's profile picture
SteamMaho8 days ago

Try without engine at all. Faster, cheaper, better

Baron Kimble's profile picture
Baron Kimble8 days ago

There is a 50k competition for unreal

Majsans bästa kusin's profile picture
Majsans bästa kusin8 days ago

Diablo excellent

𝖁's profile picture
𝖁8 days ago

Holy shit

Unpaid Influencer's profile picture
Unpaid Influencer8 days ago

ditch unreal, ditch tripo

Kim Maresana's profile picture
Kim Maresana8 days ago

As always, insane!

WizardMc Blizzard's profile picture
WizardMc Blizzard8 days ago

If you’re testing you can do it with cloud flare and secure email login

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