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Vibe coding with Unreal Engine for the first time! Tripo CLI → Blender → Unreal Engine The animations and VFX are on a whole different level. The only downside? I can't deploy it directly to the web. I'll need to find somewhere to host the game so people can...

42,450 просмотров • 8 дней назад •via X (Twitter)

Комментарии: 41

Фото профиля Majid Manzarpour
Majid Manzarpour8 дней назад

you could solve that problem by porting it to @spawn

Фото профиля Lucca Cerf
Lucca Cerf8 дней назад

@spawn Thanks Majid ! I’m really thinking to try it in spawn.

Фото профиля Tripo
Tripo8 дней назад

This Tripo CLI → Blender → Unreal workflow is wild. The VFX and animations look incredible! Hope you find a good place to host it.

Фото профиля Boardy
Boardy8 дней назад

sent you a dm about a backend engineer who shipped and hosted his own browser game i can intro you to

Фото профиля Alex So
Alex So8 дней назад

That distribution tradeoff is exactly why I like browser games: someone can go from a link to playing.

Фото профиля 01azPublic
01azPublic8 дней назад

Is browser play a hard requirement, or mostly a way to get people into a quick playtest? With combat this busy, I'd want feedback on how it feels to control before spending too long rebuilding the delivery path. A tiny downloadable arena could answer that first.

Фото профиля Lucca Cerf
Lucca Cerf8 дней назад

It’s mainly about making playtesting as frictionless as possible, not a hard requirement. Coming from web games, I really love being able to share a link and get instant feedback. But you’re right, validating the combat first with a small downloadable build probably makes more sense. Appreciate the advice!

Фото профиля Bannout
Bannout8 дней назад

did the Tripo models need much cleanup in Blender before importing into Unreal?

Фото профиля Lucca Cerf
Lucca Cerf8 дней назад

Not all. Tripo models went well.

Фото профиля Ian
Ian8 дней назад

this is looking dope Lucca, nice work. i think for this style of game having more control over the input optimization, and visual fidelity is worth losing the frictionless distribution. it's a real trade off, but it's going to feel way better to play on a native install.

Фото профиля Lucca Cerf
Lucca Cerf8 дней назад

Thanks Ian! Really appreciate it. I totally agree. The jump in visual fidelity and overall quality with Unreal has been insane. I just wish there were an easier way to let people jump in and play without having to download anything. That’s the one thing I really miss about web games.

Фото профиля Ian
Ian8 дней назад

yeah no denying that it's a hard trade off. curation is a real pita with digital distribution markets too (steam et al). i think you can find an audience tho, it just comes with some different hurdles.

Фото профиля Keppada
Keppada8 дней назад

how much tokens did you spend on this and which models

Фото профиля Lucca Cerf
Lucca Cerf8 дней назад

1 week limit on Claude opus 5.5 using the latest GH of unreal.

Фото профиля 𝕋𝕖𝕖
𝕋𝕖𝕖8 дней назад

AAA quality fam 🔥

Фото профиля 🐱 | NO AI
🐱 | NO AI8 дней назад

Slop

Фото профиля Pocket Giant
Pocket Giant8 дней назад

I love blender

Фото профиля ag
ag8 дней назад

Free on steam

Фото профиля Randomphantom
Randomphantom8 дней назад

This is where ue5 sucks

Фото профиля Ben "Manacaster" Kelly
Ben "Manacaster" Kelly8 дней назад

@AlexStLouis10

Фото профиля Babushka Enjoyer
Babushka Enjoyer8 дней назад

Yeah, the graphics rock. I still think web will overtake the old school engines in terms of graphics and animation in a short time though

Фото профиля Alan Tobin
Alan Tobin8 дней назад

Run it through pixel streaming create a website for it.

Фото профиля baransu((3,3),P)
baransu((3,3),P)8 дней назад

Really cool, keep at it chief!

Фото профиля Lucca Cerf
Lucca Cerf8 дней назад

Thanks ! Next step is upload the game :) and it’s funny because I thought people would not like what I’ve shown

Фото профиля baransu((3,3),P)
baransu((3,3),P)8 дней назад

when you build to your taste, you will be surprised. keep at it!

Фото профиля baransu((3,3),P)
baransu((3,3),P)8 дней назад

this is a — human. ;)

Фото профиля NHioc6ky
NHioc6ky8 дней назад

How are you guys building these games? Im trying to make codex build a simple 2d game and it sucks

Фото профиля Sakura Blade Arena 🌸
Sakura Blade Arena 🌸8 дней назад

Those VFX look insane 👀 Have you considered uploading a playable build to

Фото профиля Ichel Park
Ichel Park8 дней назад

scripting tripo cli into blender is clean, and since unreal dropped html5, are you eyeing pixel streaming?

Фото профиля Lucca Cerf
Lucca Cerf8 дней назад

That’s a great point! I haven’t explored Pixel Streaming yet, but it’s definitely something worth looking into. Being able to share a link and let people play instantly would be ideal. My main concerns are latency and hosting costs. Have you tried it?

Фото профиля Ichel Park
Ichel Park8 дней назад

latency mostly comes from distance, so regional gpu instances that spin up per session keep both in check

Фото профиля dean(τ)
dean(τ)8 дней назад

Whats your exactly workflow, really struggling with seeing progress with my Unreal Engine vibecoding project....

Фото профиля ∃architect
∃architect8 дней назад

i use a similar set up. i love it

Фото профиля Lucca Cerf
Lucca Cerf8 дней назад

It’s a bazooka workflow

Фото профиля SteamMaho
SteamMaho8 дней назад

Try without engine at all. Faster, cheaper, better

Фото профиля Baron Kimble
Baron Kimble8 дней назад

There is a 50k competition for unreal

Фото профиля Majsans bästa kusin
Majsans bästa kusin8 дней назад

Diablo excellent

Фото профиля 𝖁
𝖁8 дней назад

Holy shit

Фото профиля Unpaid Influencer
Unpaid Influencer8 дней назад

ditch unreal, ditch tripo

Фото профиля Kim Maresana
Kim Maresana8 дней назад

As always, insane!

Фото профиля WizardMc Blizzard
WizardMc Blizzard8 дней назад

If you’re testing you can do it with cloud flare and secure email login

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