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Vibe coding with Unreal Engine for the first time! Tripo CLI → Blender → Unreal Engine The animations and VFX are on a whole different level. The only downside? I can't deploy it directly to the web. I'll need to find somewhere to host the game so people can...

42,450 görüntüleme • 9 gün önce •via X (Twitter)

41 Yorum

Majid Manzarpour profil fotoğrafı
Majid Manzarpour8 gün önce

you could solve that problem by porting it to @spawn

Lucca Cerf profil fotoğrafı
Lucca Cerf8 gün önce

@spawn Thanks Majid ! I’m really thinking to try it in spawn.

Tripo profil fotoğrafı
Tripo8 gün önce

This Tripo CLI → Blender → Unreal workflow is wild. The VFX and animations look incredible! Hope you find a good place to host it.

Boardy profil fotoğrafı
Boardy9 gün önce

sent you a dm about a backend engineer who shipped and hosted his own browser game i can intro you to

Alex So profil fotoğrafı
Alex So8 gün önce

That distribution tradeoff is exactly why I like browser games: someone can go from a link to playing.

01azPublic profil fotoğrafı
01azPublic8 gün önce

Is browser play a hard requirement, or mostly a way to get people into a quick playtest? With combat this busy, I'd want feedback on how it feels to control before spending too long rebuilding the delivery path. A tiny downloadable arena could answer that first.

Lucca Cerf profil fotoğrafı
Lucca Cerf8 gün önce

It’s mainly about making playtesting as frictionless as possible, not a hard requirement. Coming from web games, I really love being able to share a link and get instant feedback. But you’re right, validating the combat first with a small downloadable build probably makes more sense. Appreciate the advice!

Bannout profil fotoğrafı
Bannout8 gün önce

did the Tripo models need much cleanup in Blender before importing into Unreal?

Lucca Cerf profil fotoğrafı
Lucca Cerf8 gün önce

Not all. Tripo models went well.

Ian profil fotoğrafı
Ian8 gün önce

this is looking dope Lucca, nice work. i think for this style of game having more control over the input optimization, and visual fidelity is worth losing the frictionless distribution. it's a real trade off, but it's going to feel way better to play on a native install.

Lucca Cerf profil fotoğrafı
Lucca Cerf8 gün önce

Thanks Ian! Really appreciate it. I totally agree. The jump in visual fidelity and overall quality with Unreal has been insane. I just wish there were an easier way to let people jump in and play without having to download anything. That’s the one thing I really miss about web games.

Ian profil fotoğrafı
Ian8 gün önce

yeah no denying that it's a hard trade off. curation is a real pita with digital distribution markets too (steam et al). i think you can find an audience tho, it just comes with some different hurdles.

Keppada profil fotoğrafı
Keppada8 gün önce

how much tokens did you spend on this and which models

Lucca Cerf profil fotoğrafı
Lucca Cerf8 gün önce

1 week limit on Claude opus 5.5 using the latest GH of unreal.

𝕋𝕖𝕖 profil fotoğrafı
𝕋𝕖𝕖8 gün önce

AAA quality fam 🔥

🐱 | NO AI profil fotoğrafı
🐱 | NO AI8 gün önce

Slop

Pocket Giant profil fotoğrafı
Pocket Giant8 gün önce

I love blender

ag profil fotoğrafı
ag9 gün önce

Free on steam

Randomphantom profil fotoğrafı
Randomphantom8 gün önce

This is where ue5 sucks

Ben "Manacaster" Kelly profil fotoğrafı
Ben "Manacaster" Kelly8 gün önce

@AlexStLouis10

Babushka Enjoyer profil fotoğrafı
Babushka Enjoyer8 gün önce

Yeah, the graphics rock. I still think web will overtake the old school engines in terms of graphics and animation in a short time though

Alan Tobin profil fotoğrafı
Alan Tobin8 gün önce

Run it through pixel streaming create a website for it.

baransu((3,3),P) profil fotoğrafı
baransu((3,3),P)8 gün önce

Really cool, keep at it chief!

Lucca Cerf profil fotoğrafı
Lucca Cerf8 gün önce

Thanks ! Next step is upload the game :) and it’s funny because I thought people would not like what I’ve shown

baransu((3,3),P) profil fotoğrafı
baransu((3,3),P)8 gün önce

when you build to your taste, you will be surprised. keep at it!

baransu((3,3),P) profil fotoğrafı
baransu((3,3),P)8 gün önce

this is a — human. ;)

NHioc6ky profil fotoğrafı
NHioc6ky8 gün önce

How are you guys building these games? Im trying to make codex build a simple 2d game and it sucks

Sakura Blade Arena 🌸 profil fotoğrafı
Sakura Blade Arena 🌸8 gün önce

Those VFX look insane 👀 Have you considered uploading a playable build to

Ichel Park profil fotoğrafı
Ichel Park8 gün önce

scripting tripo cli into blender is clean, and since unreal dropped html5, are you eyeing pixel streaming?

Lucca Cerf profil fotoğrafı
Lucca Cerf8 gün önce

That’s a great point! I haven’t explored Pixel Streaming yet, but it’s definitely something worth looking into. Being able to share a link and let people play instantly would be ideal. My main concerns are latency and hosting costs. Have you tried it?

Ichel Park profil fotoğrafı
Ichel Park8 gün önce

latency mostly comes from distance, so regional gpu instances that spin up per session keep both in check

dean(τ) profil fotoğrafı
dean(τ)8 gün önce

Whats your exactly workflow, really struggling with seeing progress with my Unreal Engine vibecoding project....

∃architect profil fotoğrafı
∃architect8 gün önce

i use a similar set up. i love it

Lucca Cerf profil fotoğrafı
Lucca Cerf8 gün önce

It’s a bazooka workflow

SteamMaho profil fotoğrafı
SteamMaho8 gün önce

Try without engine at all. Faster, cheaper, better

Baron Kimble profil fotoğrafı
Baron Kimble8 gün önce

There is a 50k competition for unreal

Majsans bästa kusin profil fotoğrafı
Majsans bästa kusin8 gün önce

Diablo excellent

𝖁 profil fotoğrafı
𝖁9 gün önce

Holy shit

Unpaid Influencer profil fotoğrafı
Unpaid Influencer8 gün önce

ditch unreal, ditch tripo

Kim Maresana profil fotoğrafı
Kim Maresana8 gün önce

As always, insane!

WizardMc Blizzard profil fotoğrafı
WizardMc Blizzard8 gün önce

If you’re testing you can do it with cloud flare and secure email login

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