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Vibe-coding. In 3D. In real-time. On the web. 👉

36,585 views • 8 months ago •via X (Twitter)

23 Comments

arrival.space's profile picture
arrival.space8 months ago

Try here, created by @lileaLab

arrival.space's profile picture
arrival.space8 months ago

A real-world scanned stone arena - captured as Gaussian Splats - now alive with vibe-coded storm, thunder, and lightning. By @Schindelar3D Walk it in 3D: Try 3DVibes - real-time 3D vibe coding in the browser. What would you vibe next?

robot 2.0's profile picture
robot 2.08 months ago

@martin_casado japan woke up and chose violence

arrival.space's profile picture
arrival.space8 months ago

Prompt: – Behavior – Geometry – Effects – Logic – Appearance Turn #GaussianSplats into interactive, walkable worlds. 1-click collision. 1-click LOD. Desktop. Mobile. VR.

arrival.space's profile picture
arrival.space8 months ago

Featured Spaces by 紹介されているスペース by @Schindelar3D @RadianceFields @lileaLab @studionzambi @DuckbillStudio @MetaThingsIT

arrival.space's profile picture
arrival.space8 months ago

Thanks to all our partners, creators & supporters. すべてのパートナー、クリエイター、サポーターの皆様に感謝いたします。新しいバイブとスペースを見るのが楽しみです。

Anna 🏳️‍⚧️'s profile picture
Anna 🏳️‍⚧️8 months ago

You see I love splatting, and I'm all for seeing it used in games, and 3D but vibe coding awh hell nawh

Zino's profile picture
Zino8 months ago

@cybereality Are games engines dead ? : no

Thomas Richter-Trummer's profile picture
Thomas Richter-Trummer8 months ago

Some seriously good stuff!

Phạm Thành's profile picture
Phạm Thành8 months ago

Vibe-coding in 3D and real-time sounds amazing! Definitely something to watch out for.

Martin S.'s profile picture
Martin S.8 months ago

Vibe-coding in real-time is wild, what’s the latency budget before it feels laggy?

Alessandro D'Amico's profile picture
Alessandro D'Amico8 months ago

There is Vr. Support?

Lidoor L. Joseph's profile picture
Lidoor L. Joseph8 months ago

This

AIクリエーターの道|ジョン's profile picture
AIクリエーターの道|ジョン8 months ago

This is where vibe coding gets really interesting - moving beyond 2D interfaces into spatial computing. The real-time feedback loop in 3D makes it way more intuitive for prototyping interactive experiences. Would love to see how it handles complex scene graphs and physics.

Sadi Moodi's profile picture
Sadi Moodi8 months ago

3D on the web is finally hitting critical mass. Key constraints: WebGL for broad compatibility, WebGPU for compute-heavy scenes, and <100ms frame times for true interactivity. The real win? Designers can prototype spatial UX without native app friction.

shane's profile picture
shane8 months ago

why didnt you say "no lag" in your prompt?

Charlii's profile picture
Charlii8 months ago

cool!

⭐⭐⭐⭐⭐'s profile picture
⭐⭐⭐⭐⭐8 months ago

A Gaussian splats graphics engine would be great for video games with fixed cameras, games like classic Resident Evil or point-and-click games like Broken Sword.

Asad Ullah's profile picture
Asad Ullah8 months ago

This is insane Vibe-coding entire 3D worlds in real-time on the web? The future of immersive content just arrived. Already vibing with it!

Blark's profile picture
Blark8 months ago

2012 Gmod

CharlesMutanteX's profile picture
CharlesMutanteX8 months ago

Quais requisitos mínimo para rodar esse game (What are the minimum requirements to run this game?)

Sam's profile picture
Sam8 months ago

This is exactly what I'm building with Flight Sim. Real-time 3D terrain from Google Maps, vibe-coded entirely in the browser. Type any address, fly there instantly. No download. Pure browser magic. 🚁

✨Daydream Studios✨'s profile picture
✨Daydream Studios✨8 months ago

This game doesn’t have a soul, nor does it look fun

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