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Vibe-coding. In 3D. In real-time. On the web. 👉

36,585 次观看 • 8 个月前 •via X (Twitter)

23 条评论

arrival.space 的头像
arrival.space8 个月前

Try here, created by @lileaLab

arrival.space 的头像
arrival.space8 个月前

A real-world scanned stone arena - captured as Gaussian Splats - now alive with vibe-coded storm, thunder, and lightning. By @Schindelar3D Walk it in 3D: Try 3DVibes - real-time 3D vibe coding in the browser. What would you vibe next?

robot 2.0 的头像
robot 2.08 个月前

@martin_casado japan woke up and chose violence

arrival.space 的头像
arrival.space8 个月前

Prompt: – Behavior – Geometry – Effects – Logic – Appearance Turn #GaussianSplats into interactive, walkable worlds. 1-click collision. 1-click LOD. Desktop. Mobile. VR.

arrival.space 的头像
arrival.space8 个月前

Featured Spaces by 紹介されているスペース by @Schindelar3D @RadianceFields @lileaLab @studionzambi @DuckbillStudio @MetaThingsIT

arrival.space 的头像
arrival.space8 个月前

Thanks to all our partners, creators & supporters. すべてのパートナー、クリエイター、サポーターの皆様に感謝いたします。新しいバイブとスペースを見るのが楽しみです。

Anna 🏳️‍⚧️ 的头像
Anna 🏳️‍⚧️8 个月前

You see I love splatting, and I'm all for seeing it used in games, and 3D but vibe coding awh hell nawh

Zino 的头像
Zino8 个月前

@cybereality Are games engines dead ? : no

Thomas Richter-Trummer 的头像
Thomas Richter-Trummer8 个月前

Some seriously good stuff!

Phạm Thành 的头像
Phạm Thành8 个月前

Vibe-coding in 3D and real-time sounds amazing! Definitely something to watch out for.

Martin S. 的头像
Martin S.8 个月前

Vibe-coding in real-time is wild, what’s the latency budget before it feels laggy?

Alessandro D'Amico 的头像
Alessandro D'Amico8 个月前

There is Vr. Support?

Lidoor L. Joseph 的头像
Lidoor L. Joseph8 个月前

This

AIクリエーターの道|ジョン 的头像
AIクリエーターの道|ジョン8 个月前

This is where vibe coding gets really interesting - moving beyond 2D interfaces into spatial computing. The real-time feedback loop in 3D makes it way more intuitive for prototyping interactive experiences. Would love to see how it handles complex scene graphs and physics.

Sadi Moodi 的头像
Sadi Moodi8 个月前

3D on the web is finally hitting critical mass. Key constraints: WebGL for broad compatibility, WebGPU for compute-heavy scenes, and <100ms frame times for true interactivity. The real win? Designers can prototype spatial UX without native app friction.

shane 的头像
shane8 个月前

why didnt you say "no lag" in your prompt?

Charlii 的头像
Charlii8 个月前

cool!

⭐⭐⭐⭐⭐ 的头像
⭐⭐⭐⭐⭐8 个月前

A Gaussian splats graphics engine would be great for video games with fixed cameras, games like classic Resident Evil or point-and-click games like Broken Sword.

Asad Ullah 的头像
Asad Ullah8 个月前

This is insane Vibe-coding entire 3D worlds in real-time on the web? The future of immersive content just arrived. Already vibing with it!

Blark 的头像
Blark8 个月前

2012 Gmod

CharlesMutanteX 的头像
CharlesMutanteX8 个月前

Quais requisitos mínimo para rodar esse game (What are the minimum requirements to run this game?)

Sam 的头像
Sam8 个月前

This is exactly what I'm building with Flight Sim. Real-time 3D terrain from Google Maps, vibe-coded entirely in the browser. Type any address, fly there instantly. No download. Pure browser magic. 🚁

✨Daydream Studios✨ 的头像
✨Daydream Studios✨8 个月前

This game doesn’t have a soul, nor does it look fun

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