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Vision-language models (VLMs) can see well, but they struggle to reason. In this episode, Antonia Wüst (PhD researcher, TU Darmstadt) explains how combining VLMs with program synthesis yields more reliable visual reasoning, with fewer tokens than chain-of-thought.

22,130 просмотров • 8 месяцев назад •via X (Twitter)

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Do Vision-Language Models represent space, and how? Spatial terms like "left" or "right" may not be enough to match images with spatial descriptions, as we often overlook the different frames of reference (FoR) used by speakers and listeners. See Figure 1 for examples! Introducing the COnsistent Multilingual Frame Of Reference Test (COMFORT), an evaluation protocol to assess the spatial reasoning capabilities of VLMs. COMFORT includes systematically designed datasets and metrics that evaluate model performance, and their deeper linguistic competence, specifically the spatial knowledge encoded in their internal representations. Find out more in the video teaser! Almost all VLMs prefer the egocentric relative FoR with reflected transform, similar to English. Yet, we reveal significant shortcomings of VLMs: notably, the models (1) exhibit poor robustness and consistency, (2) lack the flexibility to accommodate multiple FoRs, and (3) fail to adhere to language-specific or culture-specific conventions in cross-lingual tests, as English tends to dominate other languages. A shortened version will appear in Pluralistic Alignment Workshop Pluralistic Alignment Workshop #NeurIPS2024. It seems that the ArXiv moderators put it on hold and are eager to give it a thorough read first🤣! So here is the Paper/Code/Data: This collaboration turns out to be amazing, jointly led by Brian Zheyuan Zhang, @Hu_FY_ Jayjun Lee, with so many contributions and insights from Freda Shi, Parisa Kordjamshidi Michigan SLED Lab. With a growing effort to align vision-language models with human cognitive intuitions, we call for more attention to the ambiguous nature and cross-cultural diversity of spatial reasoning!

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35,595 просмотров • 1 год назад

3D-LLM: Injecting the 3D World into Large Language Models paper page: Large language models (LLMs) and Vision-Language Models (VLMs) have been proven to excel at multiple tasks, such as commonsense reasoning. Powerful as these models can be, they are not grounded in the 3D physical world, which involves richer concepts such as spatial relationships, affordances, physics, layout, and so on. In this work, we propose to inject the 3D world into large language models and introduce a whole new family of 3D-LLMs. Specifically, 3D-LLMs can take 3D point clouds and their features as input and perform a diverse set of 3D-related tasks, including captioning, dense captioning, 3D question answering, task decomposition, 3D grounding, 3D-assisted dialog, navigation, and so on. Using three types of prompting mechanisms that we design, we are able to collect over 300k 3D-language data covering these tasks. To efficiently train 3D-LLMs, we first utilize a 3D feature extractor that obtains 3D features from rendered multi- view images. Then, we use 2D VLMs as our backbones to train our 3D-LLMs. By introducing a 3D localization mechanism, 3D-LLMs can better capture 3D spatial information. Experiments on ScanQA show that our model outperforms state-of-the-art baselines by a large margin (e.g., the BLEU-1 score surpasses state-of-the-art score by 9%). Furthermore, experiments on our held-in datasets for 3D captioning, task composition, and 3D-assisted dialogue show that our model outperforms 2D VLMs. Qualitative examples also show that our model could perform more tasks beyond the scope of existing LLMs and VLMs.

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249,798 просмотров • 3 лет назад