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Volumetric Capture is Hard There is no magic solution. Anyone interested in spatial R&D can get access to some awesome datasets online to test with, which can be especially interesting when processed with 3DGS and played back as 4DGS. However you need a ton of compute power. (multiple 3080,...

129,521 görüntüleme • 2 yıl önce •via X (Twitter)

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3D Scanstore profil fotoğrafı
3D Scanstore2 yıl önce

It's surprising how many people would have you believe that cameras can see around corners :) "We reconstructed this entire cathedral from just one image” There’s a lot of selective camera angles and exaggerated claims circulating currently. The work you're doing is setting the bar. I wouldn’t concern yourself with the misleading information out there; ultimately, the quality of your work and the actual complexity of 360 degree 4D video will become apparent quite quickly once clients start asking for it.

Infinite-Realities profil fotoğrafı
Infinite-Realities2 yıl önce

Thanks that's most appreciated. The missinformation does tend to muddy the waters though, which makes it a little harder to navigate becuase of false expectations.

SMOUSE 🔸 profil fotoğrafı
SMOUSE 🔸2 yıl önce

The distortion could make a really cool movie effect about looking through time, kinda like interstellar

Alvinoo profil fotoğrafı
Alvinoo2 yıl önce

Something like a 4DGS in Soccer or UFC should be amazing. Preinstalled cameras recording from different angles, pit dimensions set and don’t require rendering. Only 22 players + ref. Could work?

Infinite-Realities profil fotoğrafı
Infinite-Realities2 yıl önce

It's been done for Football by Canon and other companies in the past. Also it's worth a google for the Intel stage (which shuttered). The results are OK. UFC would be cool for sure. You would still need a ton of cameras. 150-200+ it's a multi-million £ project.

Mitya Shabat profil fotoğrafı
Mitya Shabat2 yıl önce

Yeah, very hard not to overfit to the provided camera set, even if there's a lot Lots of ideas in research on how to regularize these 3D representations to work with sparse input, but these are mostly heuristics and hard to configure properly. This is hard. I love it

Zvezdan Nedeljkovic profil fotoğrafı
Zvezdan Nedeljkovic2 yıl önce

It would be useful to separate the subject somehow from the rest of the scene and if nothing changes in the background keep the background the same until something changes. With reflective surfaces it would be much harder of course.

Infinite-Realities profil fotoğrafı
Infinite-Realities2 yıl önce

That's the research we are currently doing. We were just demonstrating real-world capture results. Capturing in situ is hard.

⚡LaserEyeMaxi⚡ profil fotoğrafı
⚡LaserEyeMaxi⚡2 yıl önce

Post it on

Tim Reha profil fotoğrafı
Tim Reha2 yıl önce

Streaming holodeck

Benzer Videolar

We're proud to showcase some recent real-time work with 3D / 4D Gaussian splatting. In January of 2024 we acquired a full 3DGS commercial license with Inria to allow us to offer 4DGS services to clients around the world. We've spent the last 10 months developing our custom 4DGS software pipeline, utilizing our own Nvidia GPU cluster to batch process 100,000's of 4DGS frames rapidly, combined with our state-of-the-art custom built volumetric capture system(s). We can capture anything from complex character interactions for visual effects shots, or dynamic fast fighting scenes, sports, acting, even capturing and storing memories of family and friends for the future! The possibilities are endless. Our focus is always on high-quality and high-fidelity. We don't cut corners and we're continually striving to learn and improve. The below video showcases some 6-dof spatial captures we took of Henry Pearce's family. These scenes are played back in real-time @ 30fps inside a 3rd party engine running in a 120fps virtual environment. This is a culmination of years of hard work and dedication and we are keen to commercialize this technology with you. Please do reach out if you're interested in our capture systems or our 3D/4DGS processing services. HQ YouTube Link: HQ Vimeo Link: #spatialcapture #vr #virtualmemories #inria #3dgs #4dgs #aeonx #ir #ximea Music "Vision" by megiddo music Special thanks to Aras Pranckevičius 🇺🇦🇱🇹

Infinite-Realities

204,127 görüntüleme • 2 yıl önce

I think Insta360 opening its first flagship outside Asia in Times Square on September 19 says more than global expansion. What's interesting is how a camera brand builds enough momentum around creators, travel, sports and everyday storytelling to make people want to experience the brand in the physical world. That momentum didn't come from camera specs alone. Insta360 has consistently given creators new ways to capture and share experiences and in the process, built a community and creator culture around the products. More than 10 million cameras shipped is impressive. But to me, the more interesting signal is what has grown around those cameras: a community of people using them to document, create, and share the world in new ways. And that idea is taking another step forward today with the U.S. launch of 3D Spatial Capture. The feature is really impressive. With just a 360 camera, you can record a video of a space and turn it into an explorable 3D scene through the Insta360 app, no professional equipment, complex capture setup, or specialized software required. Once generated, you can share the scene with anyone through a link. But what excites me most isn't just the technology; it's what people can preserve with it. Imagine capturing your childhood home before your family moves away, keeping a favorite exhibition after it closes, or preserving a memorable travel destination as a 3D space you can return to years later. That's also why the Times Square opening feels significant to me. It represents the next stage of Insta360's journey from a camera brand known for imaging innovation and creator culture to a brand that believes everyone can be a creator, and is building the tools and technology to help more people bring their ideas and experiences to life. Insta360 #Insta360

Tansu Yegen

170,605 görüntüleme • 10 gün önce

I'm sorry to report that Alasdair Whitney of the Institute of Justice has taken a shameful position on Flock cameras, and at a critical moment. He argues that the cameras and network can stay up and collect all the data they collect today, as long as the government agrees that accessing the data requires a warrant. We already know that this government will spy on us in secret and without a warrant when a warrant is required by law. Edward Snowden blew the whistle on the NSA, which was doing just this. This was the one time the government was caught; how many other instances are there of the government illegally spying on us that we don't know about? And they persecute Edward Snowden for telling us this truth to this day. Does that sound like a government that has changed its ways? And we're supposed to trust this government with a warrant requirement? Alasdair Whitney didn't even ask or suggest that we should have some oversight over how the data is stored and collected. It's sitting in a cloud held by a private company that can do whatever it wants with it. There are no protections at all! And we're supposed to let this government, which spies on us in violation of the Constitution, have in place a surveillance network of control and subjugation nearly identical to those used by authoritarian regimes like North Korea and China? Shame on the Institute for Justice for being so weak at a time when we need strong voices the most.

Orwell Day

51,321 görüntüleme • 6 gün önce