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voxel raycaster
10,559 Aufrufe • vor 8 Monaten •via X (Twitter)
9 Kommentare

Dan Gant ⚡ Making Gamesvor 8 Monaten
hnnngggggg

Camilo DelCódigo | Working on Open Fantasyvor 8 Monaten
Looks very good, what language are you using?

🤖 Antonvor 8 Monaten
thanks! C + GLSL

Camilo DelCódigo | Working on Open Fantasyvor 8 Monaten
Awesome, glad to see someone else working in C, great job so far

✨slippy.trickstervor 8 Monaten
this is reminding me of someting i loved dearly once i cant figure out what it is nice work

marc0vor 8 Monaten
That's an instant follow from me! Is the door following the same rendering principle as the rest of your scene?

🤖 Antonvor 8 Monaten
yep! an opening animation that stays aligned to the global grid might be interesting to try though...

marc0vor 8 Monaten
Nice! What do you use as your raycast data structure?

🤖 Antonvor 8 Monaten
nothing really. it was a demo to render individual voxel sprite grids from the Build engine originally, and i tiled a bunch of them together in a for-loop for walls etc!
