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10,559 Aufrufe • vor 8 Monaten •via X (Twitter)

9 Kommentare

Profilbild von Dan Gant ⚡ Making Games
Dan Gant ⚡ Making Gamesvor 8 Monaten

hnnngggggg

Profilbild von Camilo DelCódigo | Working on Open Fantasy
Camilo DelCódigo | Working on Open Fantasyvor 8 Monaten

Looks very good, what language are you using?

Profilbild von 🤖 Anton
🤖 Antonvor 8 Monaten

thanks! C + GLSL

Profilbild von Camilo DelCódigo | Working on Open Fantasy
Camilo DelCódigo | Working on Open Fantasyvor 8 Monaten

Awesome, glad to see someone else working in C, great job so far

Profilbild von ✨slippy.trickster
✨slippy.trickstervor 8 Monaten

this is reminding me of someting i loved dearly once i cant figure out what it is nice work

Profilbild von marc0
marc0vor 8 Monaten

That's an instant follow from me! Is the door following the same rendering principle as the rest of your scene?

Profilbild von 🤖 Anton
🤖 Antonvor 8 Monaten

yep! an opening animation that stays aligned to the global grid might be interesting to try though...

Profilbild von marc0
marc0vor 8 Monaten

Nice! What do you use as your raycast data structure?

Profilbild von 🤖 Anton
🤖 Antonvor 8 Monaten

nothing really. it was a demo to render individual voxel sprite grids from the Build engine originally, and i tiled a bunch of them together in a for-loop for walls etc!

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