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10,559 views • 8 months ago •via X (Twitter)

9 Comments

Dan Gant ⚡ Making Games's profile picture
Dan Gant ⚡ Making Games8 months ago

hnnngggggg

Camilo DelCódigo | Working on Open Fantasy's profile picture
Camilo DelCódigo | Working on Open Fantasy8 months ago

Looks very good, what language are you using?

🤖 Anton's profile picture
🤖 Anton8 months ago

thanks! C + GLSL

Camilo DelCódigo | Working on Open Fantasy's profile picture
Camilo DelCódigo | Working on Open Fantasy8 months ago

Awesome, glad to see someone else working in C, great job so far

✨slippy.trickster's profile picture
✨slippy.trickster8 months ago

this is reminding me of someting i loved dearly once i cant figure out what it is nice work

marc0's profile picture
marc08 months ago

That's an instant follow from me! Is the door following the same rendering principle as the rest of your scene?

🤖 Anton's profile picture
🤖 Anton8 months ago

yep! an opening animation that stays aligned to the global grid might be interesting to try though...

marc0's profile picture
marc08 months ago

Nice! What do you use as your raycast data structure?

🤖 Anton's profile picture
🤖 Anton8 months ago

nothing really. it was a demo to render individual voxel sprite grids from the Build engine originally, and i tiled a bunch of them together in a for-loop for walls etc!

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