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voxel raycaster
10,559 views • 8 months ago •via X (Twitter)
9 Comments

Dan Gant ⚡ Making Games8 months ago
hnnngggggg

Camilo DelCódigo | Working on Open Fantasy8 months ago
Looks very good, what language are you using?

🤖 Anton8 months ago
thanks! C + GLSL

Camilo DelCódigo | Working on Open Fantasy8 months ago
Awesome, glad to see someone else working in C, great job so far

✨slippy.trickster8 months ago
this is reminding me of someting i loved dearly once i cant figure out what it is nice work

marc08 months ago
That's an instant follow from me! Is the door following the same rendering principle as the rest of your scene?

🤖 Anton8 months ago
yep! an opening animation that stays aligned to the global grid might be interesting to try though...

marc08 months ago
Nice! What do you use as your raycast data structure?

🤖 Anton8 months ago
nothing really. it was a demo to render individual voxel sprite grids from the Build engine originally, and i tiled a bunch of them together in a for-loop for walls etc!
