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voxel raycaster
10,559 次观看 • 8 个月前 •via X (Twitter)
9 条评论

Dan Gant ⚡ Making Games8 个月前
hnnngggggg

Camilo DelCódigo | Working on Open Fantasy8 个月前
Looks very good, what language are you using?

🤖 Anton8 个月前
thanks! C + GLSL

Camilo DelCódigo | Working on Open Fantasy8 个月前
Awesome, glad to see someone else working in C, great job so far

✨slippy.trickster8 个月前
this is reminding me of someting i loved dearly once i cant figure out what it is nice work

marc08 个月前
That's an instant follow from me! Is the door following the same rendering principle as the rest of your scene?

🤖 Anton8 个月前
yep! an opening animation that stays aligned to the global grid might be interesting to try though...

marc08 个月前
Nice! What do you use as your raycast data structure?

🤖 Anton8 个月前
nothing really. it was a demo to render individual voxel sprite grids from the Build engine originally, and i tiled a bunch of them together in a for-loop for walls etc!
