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10,559 次观看 • 8 个月前 •via X (Twitter)

9 条评论

Dan Gant ⚡ Making Games 的头像
Dan Gant ⚡ Making Games8 个月前

hnnngggggg

Camilo DelCódigo | Working on Open Fantasy 的头像
Camilo DelCódigo | Working on Open Fantasy8 个月前

Looks very good, what language are you using?

🤖 Anton 的头像
🤖 Anton8 个月前

thanks! C + GLSL

Camilo DelCódigo | Working on Open Fantasy 的头像
Camilo DelCódigo | Working on Open Fantasy8 个月前

Awesome, glad to see someone else working in C, great job so far

✨slippy.trickster 的头像
✨slippy.trickster8 个月前

this is reminding me of someting i loved dearly once i cant figure out what it is nice work

marc0 的头像
marc08 个月前

That's an instant follow from me! Is the door following the same rendering principle as the rest of your scene?

🤖 Anton 的头像
🤖 Anton8 个月前

yep! an opening animation that stays aligned to the global grid might be interesting to try though...

marc0 的头像
marc08 个月前

Nice! What do you use as your raycast data structure?

🤖 Anton 的头像
🤖 Anton8 个月前

nothing really. it was a demo to render individual voxel sprite grids from the Build engine originally, and i tiled a bunch of them together in a for-loop for walls etc!

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