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Wait a second. Greg Madisᯅn, who works at Unity which builds tools and platforms for creative people (60% of all video games are built with its platforms), cut his living room up into volumetric pixels. Billions of them. Each representing a millimeter of space. And then gave a talk... show more
467,203 görüntüleme • 2 yıl önce •via X (Twitter)
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@GregMadison

@GregMadison @Scobleizer being able to treat the world as a volumetric display is what I've been waiting for so long. It needs to be cross platform, multi user, and without restrictions. How much longer till we are there?

@GregMadison A few more years unfortunately.

@GregMadison Mother of all demos XR edition.

@GregMadison Greg is the real deal. Total genius!🧠 And amazing human 🫶🏼

@GregMadison This is crazy cool. It seems like a variant of what Schell Games presented as a multiplayer mixed reality game prototype a few weeks ago

@GregMadison Fun that thing you want to help the world with. Help humanity. The tools are going to be easy... it's the human to human and helping each other that is the harder challenge

This is the first time in decades I’ve been excited about augmented reality. I really want AR without a headset. With enough projectors & a sophisticated understanding of how they overlap, anything becomes a tangible intersection between the real world & 1 or many virtual ones. Ultrasonic arrays can stimulate the sense of touch & interaction with textures without actually making physical contact my vibrating air near your skin. This can even produce a type of “force feedback” as you interact with augmented or purely virtual objects. Imagine being able to feel tactile feedback as you tap on a virtual keyboard 🤯

@GregMadison Bookmarked, thanks.

@GregMadison @Scobleizer Ingenious spatial mapping. But what challenges arise with volumetric rendering at this scale? Impressive peek into Unity's cutting-edge tech.
