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Wan 3.0 Anime Wan has its own unique style and I really like how different it looks. I'm still trying to figure it out. Prompt + references are in the replies 👇
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Wan 3.0 Prompt: Use @[character ref] for the hero's exact identity and appearance; @[monster ref] for the monster's anatomy, scale, pale body, black projections and luminous horns. Preserve their angular hand-drawn contours, sparse sketch lines, matte cel-shadows, muted lavender and ash gray, blue-black shadows, peach rim light and fine grain. City and effects share this 2D anime style. References bind appearance, not framing or poses. Five epic shots: the monster destroys the city as it charges toward the rooftop hero. ONE sudden, thick white line bursts from his index fingertip and instantly punches through it, leaving one enormous hole. The hero stays at one skyscraper's avenue-facing edge, level with the monster's upper torso. The monster approaches directly IN FRONT OF him along the avenue. All cameras stay on one side of their shared axis: hero and tower screen-left, monster screen-right advancing left. The hero faces right. In his profile close-ups, the monster remains ahead, offscreen right, never behind his head or shoulders. No axis-crossing angles or orbits. Shot 1. Low lateral wide tracking beside the monster charging right-to-left. Its shoulder tears through a building; the facade folds into the street as its next footfall buckles the roadway, hurling rubble forward. Debris whips past the lens through lavender dust. Widen and tilt upward to reveal the target tower ahead on screen-left, the tiny hero at its edge facing the approaching monster on screen-right. Keep the gap between them readable. Shot 2. Right-side profile of the hero facing screen-right toward the offscreen monster. Face and right hand share the frame against sky and rooftop. Wind pulls his hair and coat; he stays relaxed. With a knowing smile, he extends his right arm toward the target: index straight, thumb raised, other fingers curled. Cut as the finger aligns with the target; no charging glow, gathering energy or held aiming pause. Shot 3. Steady rear three-quarter view outside the hero's right shoulder, on the established side. Keep a clear gap between his fingertip screen-left and the monster's upper torso screen-right. It reaches for the rooftop directly ahead. Immediately on the cut, ONE thick, straight, brilliant-white line snaps from the index fingertip through the upper torso, below the neck between the shoulders. Its entire length appears instantly, connecting finger, target and the space beyond. Release and penetration happen together: no projectile travel, growing beam or drilling. One tiny finger recoil coincides with a building-sized circular section being punched through the body. The white line switches off immediately, leaving an enormous EMPTY opening, its broken dark rim framing the skyline. The torso jolts and tips sideways at once, the reaching arm knocked off course. Read the hole during the uninterrupted fall. No charging, stunned pause, slow motion or hit-stop. No sphere, pressure ring or full-screen whiteout obscures the contact. One abrupt discharge, never a sustained beam or repeated pulse. Shot 4. Cut as that sideways tilt begins, keeping the same viewing direction and matching the ALREADY OPEN hole on the first frame. The monster's arm drops short of the roof; its weight carries it diagonally sideways into the blocks beside the avenue before reaching the tower, still in front of the hero. Track downward with the chest exposed: no edge-on turn or face-down roll. The SAME hole stays fixed below the neck between the shoulders, with the same physical diameter, broken rim and missing volume. Its outline foreshortens naturally as the torso tilts; background buildings slide visibly through the opening. Keep dust below the chest and clear of the aperture. Follow the fall through contact with the ruins and briefly show the fallen torso with its hole still open. The rim does not regrow, the opening does not fill, and the torso never returns to its intact state. Shot 5. Return to the hero's right-side profile, facing screen-right, face and right hand together against sky and rooftop. The fallen monster remains OFFSCREEN ahead to the right. He bends his right elbow and brings the SAME extended index fingertip just in front of his lips. Only after it arrives, he gently purses his lips and visibly blows across it. A fine white wisp bends away in his breath. He lowers the hand slightly with a satisfied smile. Collapse thunder rolls in from ahead and a gust lifts his coat. Hold his effortless composure. One instantaneous fingertip discharge, one impact, one permanent through-hole carried through the uninterrupted fall and landing. The hero keeps the same hand and facing. Sound: masonry and heavy footfalls, one dry electrical crack and a deep impact report together at the instant of contact, then the intimate breath against distant collapse. No dialogue or subtitles.

Wan is really picky isn’t it? I was actually trying it last night but it seems more stubborn than me.

It really is. It can't handle everything but some people are doing great work with it. Complex anime fights have always failed for me. But I love some of its visual effects.

Agreed! The complex fights is what I want and it just melts 🙃 but I see some people pulling it off. We gotta figure it out somehow haha

They probably edit multiple clips together but who knows.

Wow like a Jujutsu Kaisen

Thanks! Glad you think so!

Is that Gojo? 😭

Haha, not him!

帅啊 五条悟那一枪! 😘

Thanks! He looks like Gojo but that wasn't intentional.

The people in their homes🙂↔️

Don't worry, we teleported them somewhere else.

😂🤝🏽

epic 🔥

Thanks, mate!

It’s good, but I think it’s less dynamic than Seedance

Yes, it2s not quite at Seedance's level but it has its own unique style.

good job koda great style

Thank you, Shams!

Bro I thought it was Gojo also, Saw a comment below confirming it’s not, regardless awesome video! 🔥

Thanks, Rob! He is really similar to Gojo but that wasn't intentional.

I have no doubt! You have endless creativity Again cool video! 💥

I love this style!

Glad you liked it! 🙌

Dayumm, artstyle is pretty cool here.

Thanks, Pixel! Glad you liked it!

You're welcome!

Very Nice Koda👏. Are you finding Wan 3.0 more or less expensive than Minimax? I personally only have used Minimax.

Thanks! It's more expensive than H3 models.

Thanks for that information Koda. I appreciate that 🙏

Beautiful, bro, very beautiful!

Thanks, man!

This is another level

Thanks!

very cool! 😆🔥

Thank you! 🙌

Reminds me of one punch man

He only needs one shot. So maybe… One Shot Man! 😂

I love Wan 3.0’s vibrant colors, really nice🙌

Same here! It's really good!

Super amazing video

Chainsaw Man style ❤️🔥

sheeeesh Magica bout to go crazy

Wan really does have its own charm, love this anime feel.

The timing for anime style in Wan 3 is much better than Seedance etc. in the other models they get very fluid and it’s strange, Wan 3 seems to have a better timing.

Sketchy contours and matte cel shading hold up well in motion.

Wan 3.0 Anime has such a distinct visual identity.

I can make unique anime on H3 with an anime LoRA. Now I am going to test that. 👍

How well does Wan work? I haven't tried it yet. Can you control the shots, timing, micro-gestures, etc.? @aimikoda Amazing piece btw...💙🤌🏼🤌🏼🤌🏼

It's not giving what you want in every case! But It handles some scenes really well. You can check the prompt

Great, thanks! I'll take a look. 🙏🏼🫡

Wan 3.0's unique anime style is really impressive, I'll go check the prompt and test it myself.
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Okay! WAN 3.0 let's go! Whenever I test a new video model, the first thing I always do is test how well it handles language nuance. And yup, WAN 3.0 did it pretty well. I tested it via Venice And nope, this is not sponsored content. I use my own money. I’ve always used Venice for some of my more erotic video work because it’s uncensored and awesome. As simple as that. 👍😎 The reason i quote this post because people keep asking like heeey where do you generate uncensored stuff. Only two places right now, either Venice or D-zine. So there you go! bUTTTT!!!! If there's more, let me know 👍 I guess I could say that WAN 3.0 is probably the closest model to Seedance 2.0 in terms of quality right now. For my very specific needs, I love making dialogue-driven scenes, and WAN 3.0 is absolutely fine for that. In fact, I have to say it’s much better than MiniMax H3 in some ways. But of course, keep in mind that every model has its own strengths and flaws. Unfortunately, when it comes to very precise, extremely dynamic scenes, like what I usually do with my Sari & Ploy series, especially fight scenes, it’s not quite there yet. The only other problem is that sometimes, if you’re unlucky, WAN 3.0 can produce this weird audio artifact. I don’t really know how to explain it. It’s kind of like that flanger-like sound you sometimes get when generating with Seedance. Yeah, WAN 3.0 can occasionally have the same problem, LOL 😆 But performance-wise, for my use case, especially conversational scenes, candid moments, and the kind of raw camera movement I’ve always loved, WAN 3.0 really delivers. For me personally, this is where things start to get really exciting, especially when I think about series production. I can now be much more strategic about which model I use for each type of scene. For example, I’ll still use Seedance 2.0 and 2.5 mainly for more extreme, dynamic fight scenes, while conversational scenes are something I can comfortably do with WAN 3.0. MiniMax H3, meanwhile, feels more like the experimental option. I personally think H3 is a very unique model. Maybe it’s not as powerful for conversational scenes, but it definitely has its own flavor and can produce things that feel different from the others. But you know what, I can’t help it. I really need to say this LOL. It’s funny how a model like Grok Imagine Video used to be sooo good, and I praised it a lot, but now it feels like an extreme slot machine. At this point, I sometimes feel like it’s mostly being hyped by people who just want to glaze Elon Musk. Somehow, it actually went backwards. 😅 And it’s interesting how models like Seedance 1.5 and the previous WAN versions have improved so much over time. It feels very ironic because I wasn’t even a fan of Seedance back then, and the same goes for WAN. But yeah, at the end of the day is the output quality that matters for me.
MXVDXN // DAN
322,187 Aufrufe • vor 1 Monat

