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Want to achieve realistic caustics? You can do it by projecting a texture in world space using a shader. Don't know how to code shaders? Here are some books for Unity and Godot 🔗 #gamedev

23,592 次观看 • 1 个月前 •via X (Twitter)

11 条评论

Shim 的头像
Shim1 个月前

I'm more interested in how did you animate the caustics texture

Shaders Bible Series 的头像
Shaders Bible Series1 个月前

Just add some distortion and TIME to the UV coordinates :)

Clover/Kuma Ursa (COMS OPEN) 的头像
Clover/Kuma Ursa (COMS OPEN)1 个月前

Ive always wanted a light that uses a layer of water to create this effect along my walls. I love this so much! So pretty to look at~

Darkus Nights 的头像
Darkus Nights1 个月前

WOAH thats cool, I gotta learn this... Ive ben trying to recreate a metal sheen effect and slime moving through a whole texture but it looks so not uniform

August Renders™ 的头像
August Renders™1 个月前

Beautiful!

Shaders Bible Series 的头像
Shaders Bible Series1 个月前

❤️🫵🏻😎

Baron Kimble 的头像
Baron Kimble1 个月前

this looks sweet gj.

✨Daydream Studios✨ 的头像
✨Daydream Studios✨1 个月前

@jettelly This issue is stacking shaders

WingofTech 🐣 的头像
WingofTech 🐣1 个月前

Does this checkout @Khena_B? 🌊🤿🐠

JackZ|杰克周 的头像
JackZ|杰克周1 个月前

looks nice

Max M 的头像
Max M1 个月前

Caustics redirect light, so they will create spots with more light (bright spots) as well as spots with less light (darker spots). They have to conserve energy, and will actually have less light passing through, as some will be reflected and some absorbed by particles in water.

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