正在加载视频...
视频加载失败
Was working on CSM (Cascaded Shadow Maps) blending. My CSM implementation is a little unusual, I switch cascades as late as possible, using the highest available resolution cascade. Most CSM implementations choose cascades based on view depth, the problem with that is - you waste a lot of high... show more
18,888 次观看 • 6 个月前 •via X (Twitter)
0 条评论
暂无评论
原始帖子的评论将显示在这里
