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We improved the Combo System by reducing the combo limit consumption for aerial normals by 50%. Also added Stylish Rating, rewarding combo variety with higher damage potential. Adjusted damage proration and minimum guaranteed damage. This change aims to let players enjoy combos in a better way. Watch the full...

361,683 Aufrufe • vor 7 Monaten •via X (Twitter)

33 Kommentare

Profilbild von Okhoh ❀
Okhoh ❀vor 7 Monaten

People saying there’s no sauce or they showing the same combo. Let the people get it. With the combo limiter I promise people are going to find sauce for cool as combos. This just looks like a bnb

Profilbild von Shiki
Shikivor 7 Monaten

Yall showed the same exact combo 3 times...not a good look.

Profilbild von Only
Onlyvor 7 Monaten

Just a heads up to the viewers, they are demonstrating the combo limit by using repeat air combos with many hits to show how much more combo limit meter we have. It's not a combo video to show optimal and unique combos. This will represent what many will do day 1 if not week 1.

Profilbild von Johten
Johtenvor 7 Monaten

So many good steps in the right direction, can't wait!!

Profilbild von Baradise, Sabretooth's horndog malewife
Baradise, Sabretooth's horndog malewifevor 7 Monaten

@MARVELTokon devs please add Sabretooth as a future fighter as DLC if not already in base please

Profilbild von YamiiMane
YamiiManevor 7 Monaten

@AFGCNews Are you people in the comments stupid as hell when it comes to what the devs are talking about or are you just mad about not seeing some corny flashy combo? Please turn your 1 braincell on for just a few seconds

Profilbild von Keno🇵🇸
Keno🇵🇸vor 7 Monaten

Please just remove that pause that happens on assist all together its like pausing the game 3 times in every combo thats utilizing your entire team, in every combo video going foward we are going to be forced to watch those pauses , in every match we play we have to watch it

Profilbild von Keno🇵🇸
Keno🇵🇸vor 7 Monaten

Look at this compared to the staircase combo slop you just showed, where's the freedom of expression? Where's the variety? , every character does the same combo

Profilbild von TechChaseTV
TechChaseTVvor 7 Monaten

Seeing the more improved limiter, I have a bunch of rejump ideas now

Profilbild von Ennui Go
Ennui Govor 7 Monaten

Also people complaining that its just a,b,c,assist,a,b,c,assist. That is pretty much how all tag fighters work when unoptimized. The key is making sure that isn't optimal too.

Profilbild von Diamond Hands 🤲💎🚀
Diamond Hands 🤲💎🚀vor 7 Monaten

@PlaystationBrah The green flash when you call an assist is good enough, remove the “pause” effect. Every time players call an assist the entire screen pauses & disrupts gameplay.

Profilbild von 3TwoSplit
3TwoSplitvor 7 Monaten

The TLC being put into this game is insane...😮‍💨💘🔥💯

Profilbild von Phillip Prophete
Phillip Prophetevor 7 Monaten

Marvel 3 redux. I like it. Feel right at home.

Profilbild von Whizbang 🫶🍰
Whizbang 🫶🍰vor 7 Monaten

Devs: "Hey guys, look How many more moves you can do in a combo!" Twitter: "YOU JUST SHOWED THE SAME COMBO AGAIN AND AGAIN! WE NEED TO KILL THE DEVS WITH STONES!!!!" What the hell is going on with y'all

Profilbild von 🍃
🍃vor 7 Monaten

Something about ther combos are a little basic but idk if it’s just you guys showing us how many hits you can get off now compared to the betas …. Hoping we can do more stylish combos hit hit hit knock down assist rinse wash repeat. Need more special moves that combo as well

Profilbild von STIIX: PHYSICAL EDITION
STIIX: PHYSICAL EDITIONvor 7 Monaten

I dont know how constantly talking about "improved features" in the most technical way possible for game that hasn't had an open beta is supposed to be marketing. All I know about this game is half the roster and what people didn't like about it.

Profilbild von Masoyoshi
Masoyoshivor 7 Monaten

@maximilian_ I think we just got our incentive for tagging, more damage for creative combos is amazing

Profilbild von SonOfChar0079
SonOfChar0079vor 7 Monaten

@Durrtydoesit Rewarding variety, huh! 🤔🤔🤔🤔🤔

Profilbild von Money Money, Yeah Yeah! (Tony O-Dot)
Money Money, Yeah Yeah! (Tony O-Dot)vor 7 Monaten

Idky ppl thought this was a hand made flashy combo video….the point is to show how much more hits u can get in combos now….that’s it! The flashy stuff is for us to create…hence y tho all added a stylish meter

Profilbild von Adonis Prime.
Adonis Prime.vor 7 Monaten

Inject this game into my veins. Marvel fans get tokon and dc fans gotta get injustice lol

Profilbild von Salv
Salvvor 7 Monaten

Please have the assists tied to the character instead of the position on the team, I feel less incentivized to tag because it’ll mess up the assists I want, let me have ghost rider back assist on any position I want just limit it to 1 assist archetype per team

Profilbild von Duratenshi
Duratenshivor 7 Monaten

You guys need to up the proration of j.L and j.M normals, this is way too long

Profilbild von Buren
Burenvor 7 Monaten

Now we’re talking

Profilbild von Kosaku0bama Revival
Kosaku0bama Revivalvor 7 Monaten

FINALLY MAGIK GAMEPLAY

Profilbild von 🇵🇷jan$a_cypher 🖤💙
🇵🇷jan$a_cypher 🖤💙vor 7 Monaten

Fk YES!

Profilbild von Dark1337ness
Dark1337nessvor 7 Monaten

This is great but will there at least be a mode where there’s a life bar for all 4 characters separately? Having a tag fighter where the characters all share 1 life bar doesn’t feel like a true tag fighting game.

Profilbild von Isaiah 🇼🇸🇦🇸
Isaiah 🇼🇸🇦🇸vor 7 Monaten

🔥🔥🔥🔥🔥

Profilbild von Cammy
Cammyvor 7 Monaten

@Uiatlus

Profilbild von blueballsandbloomers
blueballsandbloomersvor 7 Monaten

all of the changes have been so good. happy to see this game might not be another potential modern fighter arcsys slop. delete wall break mechanic though (i know its not happening).

Profilbild von kefla and android 21 enjoyer
kefla and android 21 enjoyervor 7 Monaten

Make combos longer for ground version

Profilbild von Zen Astro🇭🇹
Zen Astro🇭🇹vor 7 Monaten

Wolverine, Doom, Spider-man , Nova ?

Profilbild von Idk anymore_FGC
Idk anymore_FGCvor 7 Monaten

Kinda wish y'all tried to find something cool, Iron Man has really interesting and funky looking combos from what I seen

Profilbild von Iron Clown 2000
Iron Clown 2000vor 7 Monaten

Full 50 percent??!!! Damn that's huge. I love it

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i spent 4 dollars to make this post Akali 3H single routing structure with positioning optimizations these range from bnb territory to psychotic, but mainly putting together as an example for combo limits / optimization adjustments on the fly. You can always 2 hit walljump / do single hit jM to reduce some length and maintain the routing if combo time is a concern. For the third and fourth combos, there are 2 versions - one that optimizes for limit strike damage / combo time, and one that sends in extra air normals for 5s2 oki. Just posted both as an example, but routing like this also helps bridge the gap on 5s2 damage if you'd like to use that. Notes: 1) Corner to corner, keep in mind extra normals will increase the pushback and leave you closer to corner by the end, reducing frame adv from the tumble. 2) Nearing corner (starting about 75% of the stage away) adjustment on the ender for when the tumble has less frame adv, just cram in more air normals and save your double jump. 3) Here's where you'll start to see corner adjustments - round start position, this ends up being the starter for max damage midscreen, but if you were to reach the corner after the apex of your second jump loop arc, you can squeeze in extra minimum damage for a notable increase. Fortunately also maximizes corner carry while pushing damage. 4) In corner route. Stupid hard wrt combo time, just posting as an example of combo limits. you can probably just opt for above, but it does get an extra min damage source in. Alternatively, learn an easier combo lol. Have similarly structured stuff for 2H, will probably get to it later.

SKD

21,467 Aufrufe • vor 6 Monaten