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🎮 We release VisGym: Diverse, Customizable, Scalable Environments for Multimodal Agents (w/ Junyi Zhang @aomaru_21490) 🌐 With 17 environments across multiple domains, we show systematically the brittleness of VLMs in visual interaction, and what training leads to. 🧵[1/8]
40,932 Aufrufe • vor 7 Monaten •via X (Twitter)
9 Kommentare

@aomaru_21490 Despite rapid progress in visual reasoning with VLMs and success in domain-specific settings like computer-using agents and robotics, we are still overlooking a universal agentic capability: visual interaction. We did the heavy lifting to systematically stress-test it. 🧵[2/8]

@aomaru_21490 Frontier models fail badly on them, especially those involving - fine-grained visual comparison (e.g., jigsaw, zoom-in) - learning from action and visual feedback (e.g., matchstick rotation, reach) - partial observability (e.g., 3D maze, mental rotation) 🧵[3/8]

@aomaru_21490 We find that models frequently - get stuck repeating actions - ignore information from past interactions - terminate episodes without reaching the goal - ignore visual changes in the scene 🧵[4/8]

@aomaru_21490 When designing visual interaction workflows, we find that - unbounded history can hurt performance - text-based task representations often outperform visual ones - adding text feedback to visual feedback helps - providing the final goal image does not always help 🧵[5/8]

@aomaru_21490 In supervised finetuning, we find that - generalization is task-specific, and stronger base models generalize better - both the visual encoder and the LLM need finetuning for visual interaction - teaching models to explore matters more than more oracle trajectories 🧵[6/8]

@aomaru_21490 We hope VisGym can serve as a foundation for measuring and improving visual interaction capabilities in vision language models. 🌐 Website: 📝 Paper: 💻 Code: 🧵[7/8]

@aomaru_21490 Grateful to our incredible collaborators and faculty advisors: @LongTonyLian @letian_fu @lisabdunlap @Ken_Goldberg @XDWang101 @istoica05 @_dmchan @sewon__min @profjoeyg. Special thanks to @openrouter and @vesslai for their support in evaluation and training. 🧵[8/8]

@junyi42 @aomaru_21490 curious how these environments will impact multimodal research beyond vlms

I think there are multiple angles you could think about beyond VLMs, for example: - VLA: the learned visual interaction/exploration capability might be a good prior for further VLA training in robotics - Unified Model: you can train a model that is fully end-to-end e.g., predicting both actions and following observations; this can be seen as a fun extension for understanding unified model training in visual interaction / exploration - World Model: it might be possible for world model research too -- can you start with seed environments from visgym in terms of (instruction, env) pairs and let a world model simulate infinite amount of environments?
